 e8ae0d6c49
			
		
	
	
		e8ae0d6c49
		
			
		
	
	
	
	
		
			
			# Objective Fixes https://github.com/bevyengine/bevy/issues/11157. ## Solution Stop using `BackgroundColor` as a color tint for `UiImage`. Add a `UiImage::color` field for color tint instead. Allow a UI node to simultaneously include a solid-color background and an image, with the image rendered on top of the background (this is already how it works for e.g. text).  --- ## Changelog - The `BackgroundColor` component now renders a solid-color background behind `UiImage` instead of tinting its color. - Removed `BackgroundColor` from `ImageBundle`, `AtlasImageBundle`, and `ButtonBundle`. - Added `UiImage::color`. - Expanded `RenderUiSystem` variants. - Renamed `bevy_ui::extract_text_uinodes` to `extract_uinodes_text` for consistency. ## Migration Guide - `BackgroundColor` no longer tints the color of UI images. Use `UiImage::color` for that instead. - For solid color buttons, replace `ButtonBundle { background_color: my_color.into(), ... }` with `ButtonBundle { image: UiImage::default().with_color(my_color), ... }`, and update button interaction systems to use `UiImage::color` instead of `BackgroundColor` as well. - `bevy_ui::RenderUiSystem::ExtractNode` has been split into `ExtractBackgrounds`, `ExtractImages`, `ExtractBorders`, and `ExtractText`. - `bevy_ui::extract_uinodes` has been split into `bevy_ui::extract_uinode_background_colors` and `bevy_ui::extract_uinode_images`. - `bevy_ui::extract_text_uinodes` has been renamed to `extract_uinode_text`.
		
			
				
	
	
		
			92 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to create a button that changes color and text based on its
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| //! interaction state.
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| 
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| use bevy::{color::palettes::basic::*, prelude::*, winit::WinitSettings};
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
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|         .insert_resource(WinitSettings::desktop_app())
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, button_system)
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|         .run();
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| }
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| 
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| const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
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| const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
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| const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);
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| 
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| fn button_system(
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|     mut interaction_query: Query<
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|         (&Interaction, &mut UiImage, &mut BorderColor, &Children),
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|         (Changed<Interaction>, With<Button>),
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|     >,
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|     mut text_query: Query<&mut Text>,
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| ) {
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|     for (interaction, mut image, mut border_color, children) in &mut interaction_query {
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|         let mut text = text_query.get_mut(children[0]).unwrap();
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|         match *interaction {
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|             Interaction::Pressed => {
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|                 text.sections[0].value = "Press".to_string();
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|                 image.color = PRESSED_BUTTON;
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|                 border_color.0 = RED.into();
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|             }
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|             Interaction::Hovered => {
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|                 text.sections[0].value = "Hover".to_string();
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|                 image.color = HOVERED_BUTTON;
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|                 border_color.0 = Color::WHITE;
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|             }
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|             Interaction::None => {
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|                 text.sections[0].value = "Button".to_string();
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|                 image.color = NORMAL_BUTTON;
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|                 border_color.0 = Color::BLACK;
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|             }
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|         }
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|     }
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     // ui camera
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|     commands.spawn(Camera2dBundle::default());
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|     commands
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|         .spawn(NodeBundle {
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|             style: Style {
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|                 width: Val::Percent(100.0),
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|                 height: Val::Percent(100.0),
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|                 align_items: AlignItems::Center,
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|                 justify_content: JustifyContent::Center,
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|                 ..default()
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|             },
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|             ..default()
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|         })
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|         .with_children(|parent| {
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|             parent
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|                 .spawn(ButtonBundle {
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|                     style: Style {
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|                         width: Val::Px(150.0),
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|                         height: Val::Px(65.0),
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|                         border: UiRect::all(Val::Px(5.0)),
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|                         // horizontally center child text
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|                         justify_content: JustifyContent::Center,
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|                         // vertically center child text
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|                         align_items: AlignItems::Center,
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|                         ..default()
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|                     },
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|                     border_color: BorderColor(Color::BLACK),
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|                     image: UiImage::default().with_color(NORMAL_BUTTON),
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|                     ..default()
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|                 })
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|                 .with_children(|parent| {
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|                     parent.spawn(TextBundle::from_section(
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|                         "Button",
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|                         TextStyle {
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|                             font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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|                             font_size: 40.0,
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|                             color: Color::srgb(0.9, 0.9, 0.9),
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|                         },
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|                     ));
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|                 });
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|         });
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| }
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