![]() # Objective When running the Metal debugger I noticed that 2D cameras have shadow map textures from `bevy_pbr` built for them. For a 2560x1440 2D camera, this PR saves about 40mb of texture memory.   ## Solution - Added `With<Camera3d>` filter to the appropriate view queries. ## Testing - This is a trivial fix (the examples still work) |
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README.md |