bevy/crates/bevy_glam/tests/support/mod.rs
2020-05-03 16:55:17 -07:00

167 lines
4.4 KiB
Rust

#[macro_use]
mod macros;
use glam::{Mat2, Mat3, Mat4, Quat, Vec2, Vec3, Vec4};
#[cfg(feature = "transform-types")]
use glam::{TransformRT, TransformSRT};
/// Helper function for migrating away from `glam::angle::deg`.
#[allow(dead_code)]
#[inline]
pub fn deg(angle: f32) -> f32 {
angle.to_radians()
}
/// Helper function for migrating away from `glam::angle::rad`.
#[allow(dead_code)]
#[inline]
pub fn rad(angle: f32) -> f32 {
angle
}
/// Trait used by the `assert_approx_eq` macro for floating point comparisons.
pub trait FloatCompare<Rhs: ?Sized = Self> {
/// Return true if the absolute difference between `self` and `other` is
/// less then or equal to `max_abs_diff`.
fn approx_eq(&self, other: &Rhs, max_abs_diff: f32) -> bool;
/// Returns the absolute difference of `self` and `other` which is printed
/// if `assert_approx_eq` fails.
fn abs_diff(&self, other: &Rhs) -> Rhs;
}
impl FloatCompare for f32 {
#[inline]
fn approx_eq(&self, other: &f32, max_abs_diff: f32) -> bool {
(self - other).abs() <= max_abs_diff
}
#[inline]
fn abs_diff(&self, other: &f32) -> f32 {
(self - other).abs()
}
}
impl FloatCompare for Mat2 {
#[inline]
fn approx_eq(&self, other: &Mat2, max_abs_diff: f32) -> bool {
self.abs_diff_eq(*other, max_abs_diff)
}
#[inline]
fn abs_diff(&self, other: &Mat2) -> Mat2 {
Mat2::from_cols(
(self.x_axis() - other.x_axis()).abs(),
(self.y_axis() - other.y_axis()).abs(),
)
}
}
impl FloatCompare for Mat3 {
#[inline]
fn approx_eq(&self, other: &Mat3, max_abs_diff: f32) -> bool {
self.abs_diff_eq(*other, max_abs_diff)
}
#[inline]
fn abs_diff(&self, other: &Mat3) -> Mat3 {
Mat3::from_cols(
(self.x_axis() - other.x_axis()).abs(),
(self.y_axis() - other.y_axis()).abs(),
(self.z_axis() - other.z_axis()).abs(),
)
}
}
impl FloatCompare for Mat4 {
#[inline]
fn approx_eq(&self, other: &Mat4, max_abs_diff: f32) -> bool {
self.abs_diff_eq(*other, max_abs_diff)
}
#[inline]
fn abs_diff(&self, other: &Mat4) -> Mat4 {
Mat4::from_cols(
(self.x_axis() - other.x_axis()).abs(),
(self.y_axis() - other.y_axis()).abs(),
(self.z_axis() - other.z_axis()).abs(),
(self.w_axis() - other.w_axis()).abs(),
)
}
}
impl FloatCompare for Quat {
#[inline]
fn approx_eq(&self, other: &Quat, max_abs_diff: f32) -> bool {
self.abs_diff_eq(*other, max_abs_diff)
}
#[inline]
fn abs_diff(&self, other: &Quat) -> Quat {
let a: Vec4 = (*self).into();
let b: Vec4 = (*other).into();
(a - b).abs().into()
}
}
impl FloatCompare for Vec2 {
#[inline]
fn approx_eq(&self, other: &Vec2, max_abs_diff: f32) -> bool {
self.abs_diff_eq(*other, max_abs_diff)
}
#[inline]
fn abs_diff(&self, other: &Vec2) -> Vec2 {
(*self - *other).abs()
}
}
impl FloatCompare for Vec3 {
#[inline]
fn approx_eq(&self, other: &Vec3, max_abs_diff: f32) -> bool {
self.abs_diff_eq(*other, max_abs_diff)
}
#[inline]
fn abs_diff(&self, other: &Vec3) -> Vec3 {
(*self - *other).abs()
}
}
impl FloatCompare for Vec4 {
#[inline]
fn approx_eq(&self, other: &Vec4, max_abs_diff: f32) -> bool {
self.abs_diff_eq(*other, max_abs_diff)
}
#[inline]
fn abs_diff(&self, other: &Vec4) -> Vec4 {
(*self - *other).abs()
}
}
#[cfg(feature = "transform-types")]
impl FloatCompare for TransformSRT {
#[inline]
fn approx_eq(&self, other: &Self, max_abs_diff: f32) -> bool {
self.abs_diff_eq(*other, max_abs_diff)
}
#[inline]
fn abs_diff(&self, other: &Self) -> Self {
Self::from_scale_rotation_translation(
self.scale.abs_diff(&other.scale),
self.rotation.abs_diff(&other.rotation),
self.translation.abs_diff(&other.translation),
)
}
}
#[cfg(feature = "transform-types")]
impl FloatCompare for TransformRT {
#[inline]
fn approx_eq(&self, other: &Self, max_abs_diff: f32) -> bool {
self.abs_diff_eq(*other, max_abs_diff)
}
#[inline]
fn abs_diff(&self, other: &Self) -> Self {
Self::from_rotation_translation(
self.rotation.abs_diff(&other.rotation),
self.translation.abs_diff(&other.translation),
)
}
}