
# Objective Resolves #3824. `unsafe` code should be the exception, not the norm in Rust. It's obviously needed for various use cases as it's interfacing with platforms and essentially running the borrow checker at runtime in the ECS, but the touted benefits of Bevy is that we are able to heavily leverage Rust's safety, and we should be holding ourselves accountable to that by minimizing our unsafe footprint. ## Solution Deny `unsafe_code` workspace wide. Add explicit exceptions for the following crates, and forbid it in almost all of the others. * bevy_ecs - Obvious given how much unsafe is needed to achieve performant results * bevy_ptr - Works with raw pointers, even more low level than bevy_ecs. * bevy_render - due to needing to integrate with wgpu * bevy_window - due to needing to integrate with raw_window_handle * bevy_utils - Several unsafe utilities used by bevy_ecs. Ideally moved into bevy_ecs instead of made publicly usable. * bevy_reflect - Required for the unsafe type casting it's doing. * bevy_transform - for the parallel transform propagation * bevy_gizmos - For the SystemParam impls it has. * bevy_assets - To support reflection. Might not be required, not 100% sure yet. * bevy_mikktspace - due to being a conversion from a C library. Pending safe rewrite. * bevy_dynamic_plugin - Inherently unsafe due to the dynamic loading nature. Several uses of unsafe were rewritten, as they did not need to be using them: * bevy_text - a case of `Option::unchecked` could be rewritten as a normal for loop and match instead of an iterator. * bevy_color - the Pod/Zeroable implementations were replaceable with bytemuck's derive macros.
2192 lines
75 KiB
Rust
2192 lines
75 KiB
Rust
use crate::{UiRect, Val};
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use bevy_asset::Handle;
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use bevy_color::Color;
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use bevy_ecs::{prelude::*, system::SystemParam};
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use bevy_math::{Rect, Vec2};
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use bevy_reflect::prelude::*;
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use bevy_render::{
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camera::{Camera, RenderTarget},
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texture::Image,
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};
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use bevy_transform::prelude::GlobalTransform;
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use bevy_utils::warn_once;
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use bevy_window::{PrimaryWindow, WindowRef};
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use smallvec::SmallVec;
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use std::num::{NonZeroI16, NonZeroU16};
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use thiserror::Error;
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/// Base component for a UI node, which also provides the computed size of the node.
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///
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/// # See also
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///
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/// - [`node_bundles`](crate::node_bundles) for the list of built-in bundles that set up UI node
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/// - [`RelativeCursorPosition`](crate::RelativeCursorPosition)
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/// to obtain the cursor position relative to this node
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/// - [`Interaction`](crate::Interaction) to obtain the interaction state of this node
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#[derive(Component, Debug, Copy, Clone, PartialEq, Reflect)]
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#[reflect(Component, Default)]
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pub struct Node {
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/// The order of the node in the UI layout.
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/// Nodes with a higher stack index are drawn on top of and receive interactions before nodes with lower stack indices.
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pub(crate) stack_index: u32,
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/// The size of the node as width and height in logical pixels
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///
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/// automatically calculated by [`super::layout::ui_layout_system`]
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pub(crate) calculated_size: Vec2,
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/// The width of this node's outline.
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/// If this value is `Auto`, negative or `0.` then no outline will be rendered.
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///
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/// Automatically calculated by [`super::layout::resolve_outlines_system`].
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pub(crate) outline_width: f32,
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/// The amount of space between the outline and the edge of the node.
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pub(crate) outline_offset: f32,
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/// The unrounded size of the node as width and height in logical pixels.
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///
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/// Automatically calculated by [`super::layout::ui_layout_system`].
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pub(crate) unrounded_size: Vec2,
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}
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impl Node {
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/// The calculated node size as width and height in logical pixels.
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///
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/// Automatically calculated by [`super::layout::ui_layout_system`].
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pub const fn size(&self) -> Vec2 {
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self.calculated_size
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}
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/// The order of the node in the UI layout.
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/// Nodes with a higher stack index are drawn on top of and receive interactions before nodes with lower stack indices.
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pub const fn stack_index(&self) -> u32 {
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self.stack_index
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}
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/// The calculated node size as width and height in logical pixels before rounding.
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///
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/// Automatically calculated by [`super::layout::ui_layout_system`].
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pub const fn unrounded_size(&self) -> Vec2 {
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self.unrounded_size
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}
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/// Returns the size of the node in physical pixels based on the given scale factor and `UiScale`.
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#[inline]
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pub fn physical_size(&self, scale_factor: f32, ui_scale: f32) -> Vec2 {
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Vec2::new(
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self.calculated_size.x * scale_factor * ui_scale,
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self.calculated_size.y * scale_factor * ui_scale,
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)
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}
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/// Returns the logical pixel coordinates of the UI node, based on its [`GlobalTransform`].
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#[inline]
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pub fn logical_rect(&self, transform: &GlobalTransform) -> Rect {
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Rect::from_center_size(transform.translation().truncate(), self.size())
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}
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/// Returns the physical pixel coordinates of the UI node, based on its [`GlobalTransform`] and the scale factor.
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#[inline]
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pub fn physical_rect(
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&self,
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transform: &GlobalTransform,
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scale_factor: f32,
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ui_scale: f32,
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) -> Rect {
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let rect = self.logical_rect(transform);
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Rect {
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min: Vec2::new(
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rect.min.x * scale_factor * ui_scale,
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rect.min.y * scale_factor * ui_scale,
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),
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max: Vec2::new(
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rect.max.x * scale_factor * ui_scale,
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rect.max.y * scale_factor * ui_scale,
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),
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}
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}
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#[inline]
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/// Returns the thickness of the UI node's outline.
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/// If this value is negative or `0.` then no outline will be rendered.
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pub fn outline_width(&self) -> f32 {
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self.outline_width
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}
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}
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impl Node {
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pub const DEFAULT: Self = Self {
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stack_index: 0,
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calculated_size: Vec2::ZERO,
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outline_width: 0.,
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outline_offset: 0.,
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unrounded_size: Vec2::ZERO,
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};
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}
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impl Default for Node {
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fn default() -> Self {
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Self::DEFAULT
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}
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}
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/// Describes the style of a UI container node
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///
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/// Nodes can be laid out using either Flexbox or CSS Grid Layout.
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///
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/// See below for general learning resources and for documentation on the individual style properties.
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///
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/// ### Flexbox
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///
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/// - [MDN: Basic Concepts of Flexbox](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Flexible_Box_Layout/Basic_Concepts_of_Flexbox)
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/// - [A Complete Guide To Flexbox](https://css-tricks.com/snippets/css/a-guide-to-flexbox/) by CSS Tricks. This is detailed guide with illustrations and comprehensive written explanation of the different Flexbox properties and how they work.
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/// - [Flexbox Froggy](https://flexboxfroggy.com/). An interactive tutorial/game that teaches the essential parts of Flexbox in a fun engaging way.
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///
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/// ### CSS Grid
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///
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/// - [MDN: Basic Concepts of Grid Layout](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Grid_Layout/Basic_Concepts_of_Grid_Layout)
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/// - [A Complete Guide To CSS Grid](https://css-tricks.com/snippets/css/complete-guide-grid/) by CSS Tricks. This is detailed guide with illustrations and comprehensive written explanation of the different CSS Grid properties and how they work.
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/// - [CSS Grid Garden](https://cssgridgarden.com/). An interactive tutorial/game that teaches the essential parts of CSS Grid in a fun engaging way.
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#[derive(Component, Clone, PartialEq, Debug, Reflect)]
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#[reflect(Component, Default, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct Style {
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/// Which layout algorithm to use when laying out this node's contents:
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/// - [`Display::Flex`]: Use the Flexbox layout algorithm
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/// - [`Display::Grid`]: Use the CSS Grid layout algorithm
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/// - [`Display::None`]: Hide this node and perform layout as if it does not exist.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/display>
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pub display: Display,
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/// Whether a node should be laid out in-flow with, or independently of its siblings:
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/// - [`PositionType::Relative`]: Layout this node in-flow with other nodes using the usual (flexbox/grid) layout algorithm.
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/// - [`PositionType::Absolute`]: Layout this node on top and independently of other nodes.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/position>
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pub position_type: PositionType,
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/// Whether overflowing content should be displayed or clipped.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/overflow>
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pub overflow: Overflow,
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/// Defines the text direction. For example, English is written LTR (left-to-right) while Arabic is written RTL (right-to-left).
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///
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/// Note: the corresponding CSS property also affects box layout order, but this isn't yet implemented in Bevy.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/direction>
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pub direction: Direction,
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/// The horizontal position of the left edge of the node.
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/// - For relatively positioned nodes, this is relative to the node's position as computed during regular layout.
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/// - For absolutely positioned nodes, this is relative to the *parent* node's bounding box.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/left>
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pub left: Val,
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/// The horizontal position of the right edge of the node.
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/// - For relatively positioned nodes, this is relative to the node's position as computed during regular layout.
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/// - For absolutely positioned nodes, this is relative to the *parent* node's bounding box.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/right>
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pub right: Val,
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/// The vertical position of the top edge of the node.
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/// - For relatively positioned nodes, this is relative to the node's position as computed during regular layout.
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/// - For absolutely positioned nodes, this is relative to the *parent* node's bounding box.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/top>
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pub top: Val,
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/// The vertical position of the bottom edge of the node.
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/// - For relatively positioned nodes, this is relative to the node's position as computed during regular layout.
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/// - For absolutely positioned nodes, this is relative to the *parent* node's bounding box.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/bottom>
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pub bottom: Val,
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/// The ideal width of the node. `width` is used when it is within the bounds defined by `min_width` and `max_width`.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/width>
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pub width: Val,
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/// The ideal height of the node. `height` is used when it is within the bounds defined by `min_height` and `max_height`.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/height>
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pub height: Val,
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/// The minimum width of the node. `min_width` is used if it is greater than `width` and/or `max_width`.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/min-width>
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pub min_width: Val,
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/// The minimum height of the node. `min_height` is used if it is greater than `height` and/or `max_height`.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/min-height>
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pub min_height: Val,
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/// The maximum width of the node. `max_width` is used if it is within the bounds defined by `min_width` and `width`.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/max-width>
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pub max_width: Val,
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/// The maximum height of the node. `max_height` is used if it is within the bounds defined by `min_height` and `height`.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/max-height>
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pub max_height: Val,
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/// The aspect ratio of the node (defined as `width / height`)
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/aspect-ratio>
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pub aspect_ratio: Option<f32>,
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/// Used to control how each individual item is aligned by default within the space they're given.
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/// - For Flexbox containers, sets default cross axis alignment of the child items.
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/// - For CSS Grid containers, controls block (vertical) axis alignment of children of this grid container within their grid areas.
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///
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/// This value is overridden if [`AlignSelf`] on the child node is set.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/align-items>
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pub align_items: AlignItems,
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/// Used to control how each individual item is aligned by default within the space they're given.
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/// - For Flexbox containers, this property has no effect. See `justify_content` for main axis alignment of flex items.
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/// - For CSS Grid containers, sets default inline (horizontal) axis alignment of child items within their grid areas.
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///
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/// This value is overridden if [`JustifySelf`] on the child node is set.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/justify-items>
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pub justify_items: JustifyItems,
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/// Used to control how the specified item is aligned within the space it's given.
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/// - For Flexbox items, controls cross axis alignment of the item.
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/// - For CSS Grid items, controls block (vertical) axis alignment of a grid item within its grid area.
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///
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/// If set to `Auto`, alignment is inherited from the value of [`AlignItems`] set on the parent node.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/align-self>
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pub align_self: AlignSelf,
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/// Used to control how the specified item is aligned within the space it's given.
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/// - For Flexbox items, this property has no effect. See `justify_content` for main axis alignment of flex items.
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/// - For CSS Grid items, controls inline (horizontal) axis alignment of a grid item within its grid area.
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///
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/// If set to `Auto`, alignment is inherited from the value of [`JustifyItems`] set on the parent node.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/justify-self>
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pub justify_self: JustifySelf,
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/// Used to control how items are distributed.
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/// - For Flexbox containers, controls alignment of lines if `flex_wrap` is set to [`FlexWrap::Wrap`] and there are multiple lines of items.
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/// - For CSS Grid containers, controls alignment of grid rows.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/align-content>
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pub align_content: AlignContent,
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/// Used to control how items are distributed.
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/// - For Flexbox containers, controls alignment of items in the main axis.
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/// - For CSS Grid containers, controls alignment of grid columns.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/justify-content>
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pub justify_content: JustifyContent,
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/// The amount of space around a node outside its border.
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///
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/// If a percentage value is used, the percentage is calculated based on the width of the parent node.
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///
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/// # Example
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/// ```
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/// # use bevy_ui::{Style, UiRect, Val};
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/// let style = Style {
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/// margin: UiRect {
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/// left: Val::Percent(10.),
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/// right: Val::Percent(10.),
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/// top: Val::Percent(15.),
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/// bottom: Val::Percent(15.)
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/// },
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/// ..Default::default()
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/// };
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/// ```
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/// A node with this style and a parent with dimensions of 100px by 300px will have calculated margins of 10px on both left and right edges, and 15px on both top and bottom edges.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/margin>
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pub margin: UiRect,
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/// The amount of space between the edges of a node and its contents.
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///
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/// If a percentage value is used, the percentage is calculated based on the width of the parent node.
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///
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/// # Example
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/// ```
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/// # use bevy_ui::{Style, UiRect, Val};
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/// let style = Style {
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/// padding: UiRect {
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/// left: Val::Percent(1.),
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/// right: Val::Percent(2.),
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/// top: Val::Percent(3.),
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/// bottom: Val::Percent(4.)
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/// },
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/// ..Default::default()
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/// };
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/// ```
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/// A node with this style and a parent with dimensions of 300px by 100px will have calculated padding of 3px on the left, 6px on the right, 9px on the top and 12px on the bottom.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/padding>
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pub padding: UiRect,
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/// The amount of space between the margins of a node and its padding.
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///
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/// If a percentage value is used, the percentage is calculated based on the width of the parent node.
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///
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/// The size of the node will be expanded if there are constraints that prevent the layout algorithm from placing the border within the existing node boundary.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/border-width>
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pub border: UiRect,
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/// Whether a Flexbox container should be a row or a column. This property has no effect on Grid nodes.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/flex-direction>
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pub flex_direction: FlexDirection,
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/// Whether a Flexbox container should wrap its contents onto multiple lines if they overflow. This property has no effect on Grid nodes.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/flex-wrap>
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pub flex_wrap: FlexWrap,
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/// Defines how much a flexbox item should grow if there's space available. Defaults to 0 (don't grow at all).
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/flex-grow>
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pub flex_grow: f32,
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/// Defines how much a flexbox item should shrink if there's not enough space available. Defaults to 1.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/flex-shrink>
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pub flex_shrink: f32,
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/// The initial length of a flexbox in the main axis, before flex growing/shrinking properties are applied.
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///
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/// `flex_basis` overrides `size` on the main axis if both are set, but it obeys the bounds defined by `min_size` and `max_size`.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/flex-basis>
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pub flex_basis: Val,
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/// The size of the gutters between items in a vertical flexbox layout or between rows in a grid layout.
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///
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/// Note: Values of `Val::Auto` are not valid and are treated as zero.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/row-gap>
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pub row_gap: Val,
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/// The size of the gutters between items in a horizontal flexbox layout or between column in a grid layout.
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///
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/// Note: Values of `Val::Auto` are not valid and are treated as zero.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/column-gap>
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pub column_gap: Val,
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/// Controls whether automatically placed grid items are placed row-wise or column-wise as well as whether the sparse or dense packing algorithm is used.
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/// Only affects Grid layouts.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-auto-flow>
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pub grid_auto_flow: GridAutoFlow,
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/// Defines the number of rows a grid has and the sizes of those rows. If grid items are given explicit placements then more rows may
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/// be implicitly generated by items that are placed out of bounds. The sizes of those rows are controlled by `grid_auto_rows` property.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-template-rows>
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pub grid_template_rows: Vec<RepeatedGridTrack>,
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/// Defines the number of columns a grid has and the sizes of those columns. If grid items are given explicit placements then more columns may
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/// be implicitly generated by items that are placed out of bounds. The sizes of those columns are controlled by `grid_auto_columns` property.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-template-columns>
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pub grid_template_columns: Vec<RepeatedGridTrack>,
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/// Defines the size of implicitly created rows. Rows are created implicitly when grid items are given explicit placements that are out of bounds
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/// of the rows explicitly created using `grid_template_rows`.
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///
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/// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-auto-rows>
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pub grid_auto_rows: Vec<GridTrack>,
|
|
/// Defines the size of implicitly created columns. Columns are created implicitly when grid items are given explicit placements that are out of bounds
|
|
/// of the columns explicitly created using `grid_template_columns`.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-auto-columns>
|
|
pub grid_auto_columns: Vec<GridTrack>,
|
|
|
|
/// The row in which a grid item starts and how many rows it spans.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-row>
|
|
pub grid_row: GridPlacement,
|
|
|
|
/// The column in which a grid item starts and how many columns it spans.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-column>
|
|
pub grid_column: GridPlacement,
|
|
}
|
|
|
|
impl Style {
|
|
pub const DEFAULT: Self = Self {
|
|
display: Display::DEFAULT,
|
|
position_type: PositionType::DEFAULT,
|
|
left: Val::Auto,
|
|
right: Val::Auto,
|
|
top: Val::Auto,
|
|
bottom: Val::Auto,
|
|
direction: Direction::DEFAULT,
|
|
flex_direction: FlexDirection::DEFAULT,
|
|
flex_wrap: FlexWrap::DEFAULT,
|
|
align_items: AlignItems::DEFAULT,
|
|
justify_items: JustifyItems::DEFAULT,
|
|
align_self: AlignSelf::DEFAULT,
|
|
justify_self: JustifySelf::DEFAULT,
|
|
align_content: AlignContent::DEFAULT,
|
|
justify_content: JustifyContent::DEFAULT,
|
|
margin: UiRect::DEFAULT,
|
|
padding: UiRect::DEFAULT,
|
|
border: UiRect::DEFAULT,
|
|
flex_grow: 0.0,
|
|
flex_shrink: 1.0,
|
|
flex_basis: Val::Auto,
|
|
width: Val::Auto,
|
|
height: Val::Auto,
|
|
min_width: Val::Auto,
|
|
min_height: Val::Auto,
|
|
max_width: Val::Auto,
|
|
max_height: Val::Auto,
|
|
aspect_ratio: None,
|
|
overflow: Overflow::DEFAULT,
|
|
row_gap: Val::ZERO,
|
|
column_gap: Val::ZERO,
|
|
grid_auto_flow: GridAutoFlow::DEFAULT,
|
|
grid_template_rows: Vec::new(),
|
|
grid_template_columns: Vec::new(),
|
|
grid_auto_rows: Vec::new(),
|
|
grid_auto_columns: Vec::new(),
|
|
grid_column: GridPlacement::DEFAULT,
|
|
grid_row: GridPlacement::DEFAULT,
|
|
};
|
|
}
|
|
|
|
impl Default for Style {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Used to control how each individual item is aligned by default within the space they're given.
|
|
/// - For Flexbox containers, sets default cross axis alignment of the child items.
|
|
/// - For CSS Grid containers, controls block (vertical) axis alignment of children of this grid container within their grid areas.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/align-items>
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum AlignItems {
|
|
/// The items are packed in their default position as if no alignment was applied.
|
|
Default,
|
|
/// The items are packed towards the start of the axis.
|
|
Start,
|
|
/// The items are packed towards the end of the axis.
|
|
End,
|
|
/// The items are packed towards the start of the axis, unless the flex direction is reversed;
|
|
/// then they are packed towards the end of the axis.
|
|
FlexStart,
|
|
/// The items are packed towards the end of the axis, unless the flex direction is reversed;
|
|
/// then they are packed towards the start of the axis.
|
|
FlexEnd,
|
|
/// The items are packed along the center of the axis.
|
|
Center,
|
|
/// The items are packed such that their baselines align.
|
|
Baseline,
|
|
/// The items are stretched to fill the space they're given.
|
|
Stretch,
|
|
}
|
|
|
|
impl AlignItems {
|
|
pub const DEFAULT: Self = Self::Default;
|
|
}
|
|
|
|
impl Default for AlignItems {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Used to control how each individual item is aligned by default within the space they're given.
|
|
/// - For Flexbox containers, this property has no effect. See `justify_content` for main axis alignment of flex items.
|
|
/// - For CSS Grid containers, sets default inline (horizontal) axis alignment of child items within their grid areas.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/justify-items>
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum JustifyItems {
|
|
/// The items are packed in their default position as if no alignment was applied.
|
|
Default,
|
|
/// The items are packed towards the start of the axis.
|
|
Start,
|
|
/// The items are packed towards the end of the axis.
|
|
End,
|
|
/// The items are packed along the center of the axis
|
|
Center,
|
|
/// The items are packed such that their baselines align.
|
|
Baseline,
|
|
/// The items are stretched to fill the space they're given.
|
|
Stretch,
|
|
}
|
|
|
|
impl JustifyItems {
|
|
pub const DEFAULT: Self = Self::Default;
|
|
}
|
|
|
|
impl Default for JustifyItems {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Used to control how the specified item is aligned within the space it's given.
|
|
/// - For Flexbox items, controls cross axis alignment of the item.
|
|
/// - For CSS Grid items, controls block (vertical) axis alignment of a grid item within its grid area.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/align-self>
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum AlignSelf {
|
|
/// Use the parent node's [`AlignItems`] value to determine how this item should be aligned.
|
|
Auto,
|
|
/// This item will be aligned with the start of the axis.
|
|
Start,
|
|
/// This item will be aligned with the end of the axis.
|
|
End,
|
|
/// This item will be aligned with the start of the axis, unless the flex direction is reversed;
|
|
/// then it will be aligned with the end of the axis.
|
|
FlexStart,
|
|
/// This item will be aligned with the end of the axis, unless the flex direction is reversed;
|
|
/// then it will be aligned with the start of the axis.
|
|
FlexEnd,
|
|
/// This item will be aligned along the center of the axis.
|
|
Center,
|
|
/// This item will be aligned at the baseline.
|
|
Baseline,
|
|
/// This item will be stretched to fill the container.
|
|
Stretch,
|
|
}
|
|
|
|
impl AlignSelf {
|
|
pub const DEFAULT: Self = Self::Auto;
|
|
}
|
|
|
|
impl Default for AlignSelf {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Used to control how the specified item is aligned within the space it's given.
|
|
/// - For Flexbox items, this property has no effect. See `justify_content` for main axis alignment of flex items.
|
|
/// - For CSS Grid items, controls inline (horizontal) axis alignment of a grid item within its grid area.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/justify-self>
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum JustifySelf {
|
|
/// Use the parent node's [`JustifyItems`] value to determine how this item should be aligned.
|
|
Auto,
|
|
/// This item will be aligned with the start of the axis.
|
|
Start,
|
|
/// This item will be aligned with the end of the axis.
|
|
End,
|
|
/// This item will be aligned along the center of the axis.
|
|
Center,
|
|
/// This item will be aligned at the baseline.
|
|
Baseline,
|
|
/// This item will be stretched to fill the space it's given.
|
|
Stretch,
|
|
}
|
|
|
|
impl JustifySelf {
|
|
pub const DEFAULT: Self = Self::Auto;
|
|
}
|
|
|
|
impl Default for JustifySelf {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Used to control how items are distributed.
|
|
/// - For Flexbox containers, controls alignment of lines if `flex_wrap` is set to [`FlexWrap::Wrap`] and there are multiple lines of items.
|
|
/// - For CSS Grid containers, controls alignment of grid rows.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/align-content>
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum AlignContent {
|
|
/// The items are packed in their default position as if no alignment was applied.
|
|
Default,
|
|
/// The items are packed towards the start of the axis.
|
|
Start,
|
|
/// The items are packed towards the end of the axis.
|
|
End,
|
|
/// The items are packed towards the start of the axis, unless the flex direction is reversed;
|
|
/// then the items are packed towards the end of the axis.
|
|
FlexStart,
|
|
/// The items are packed towards the end of the axis, unless the flex direction is reversed;
|
|
/// then the items are packed towards the start of the axis.
|
|
FlexEnd,
|
|
/// The items are packed along the center of the axis.
|
|
Center,
|
|
/// The items are stretched to fill the container along the axis.
|
|
Stretch,
|
|
/// The items are distributed such that the gap between any two items is equal.
|
|
SpaceBetween,
|
|
/// The items are distributed such that the gap between and around any two items is equal.
|
|
SpaceEvenly,
|
|
/// The items are distributed such that the gap between and around any two items is equal, with half-size gaps on either end.
|
|
SpaceAround,
|
|
}
|
|
|
|
impl AlignContent {
|
|
pub const DEFAULT: Self = Self::Default;
|
|
}
|
|
|
|
impl Default for AlignContent {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Used to control how items are distributed.
|
|
/// - For Flexbox containers, controls alignment of items in the main axis.
|
|
/// - For CSS Grid containers, controls alignment of grid columns.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/justify-content>
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum JustifyContent {
|
|
/// The items are packed in their default position as if no alignment was applied.
|
|
Default,
|
|
/// The items are packed towards the start of the axis.
|
|
Start,
|
|
/// The items are packed towards the end of the axis.
|
|
End,
|
|
/// The items are packed towards the start of the axis, unless the flex direction is reversed;
|
|
/// then the items are packed towards the end of the axis.
|
|
FlexStart,
|
|
/// The items are packed towards the end of the axis, unless the flex direction is reversed;
|
|
/// then the items are packed towards the start of the axis.
|
|
FlexEnd,
|
|
/// The items are packed along the center of the axis.
|
|
Center,
|
|
/// The items are stretched to fill the container along the axis.
|
|
Stretch,
|
|
/// The items are distributed such that the gap between any two items is equal.
|
|
SpaceBetween,
|
|
/// The items are distributed such that the gap between and around any two items is equal.
|
|
SpaceEvenly,
|
|
/// The items are distributed such that the gap between and around any two items is equal, with half-size gaps on either end.
|
|
SpaceAround,
|
|
}
|
|
|
|
impl JustifyContent {
|
|
pub const DEFAULT: Self = Self::Default;
|
|
}
|
|
|
|
impl Default for JustifyContent {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Defines the text direction.
|
|
///
|
|
/// For example, English is written LTR (left-to-right) while Arabic is written RTL (right-to-left).
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum Direction {
|
|
/// Inherit from parent node.
|
|
Inherit,
|
|
/// Text is written left to right.
|
|
LeftToRight,
|
|
/// Text is written right to left.
|
|
RightToLeft,
|
|
}
|
|
|
|
impl Direction {
|
|
pub const DEFAULT: Self = Self::Inherit;
|
|
}
|
|
|
|
impl Default for Direction {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Defines the layout model used by this node.
|
|
///
|
|
/// Part of the [`Style`] component.
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum Display {
|
|
/// Use Flexbox layout model to determine the position of this [`Node`].
|
|
Flex,
|
|
/// Use CSS Grid layout model to determine the position of this [`Node`].
|
|
Grid,
|
|
/// Use no layout, don't render this node and its children.
|
|
///
|
|
/// If you want to hide a node and its children,
|
|
/// but keep its layout in place, set its [`Visibility`](bevy_render::view::Visibility) component instead.
|
|
None,
|
|
}
|
|
|
|
impl Display {
|
|
pub const DEFAULT: Self = Self::Flex;
|
|
}
|
|
|
|
impl Default for Display {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Defines how flexbox items are ordered within a flexbox
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum FlexDirection {
|
|
/// Same way as text direction along the main axis.
|
|
Row,
|
|
/// Flex from top to bottom.
|
|
Column,
|
|
/// Opposite way as text direction along the main axis.
|
|
RowReverse,
|
|
/// Flex from bottom to top.
|
|
ColumnReverse,
|
|
}
|
|
|
|
impl FlexDirection {
|
|
pub const DEFAULT: Self = Self::Row;
|
|
}
|
|
|
|
impl Default for FlexDirection {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Whether to show or hide overflowing items
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub struct Overflow {
|
|
/// Whether to show or clip overflowing items on the x axis
|
|
pub x: OverflowAxis,
|
|
/// Whether to show or clip overflowing items on the y axis
|
|
pub y: OverflowAxis,
|
|
}
|
|
|
|
impl Overflow {
|
|
pub const DEFAULT: Self = Self {
|
|
x: OverflowAxis::DEFAULT,
|
|
y: OverflowAxis::DEFAULT,
|
|
};
|
|
|
|
/// Show overflowing items on both axes
|
|
pub const fn visible() -> Self {
|
|
Self {
|
|
x: OverflowAxis::Visible,
|
|
y: OverflowAxis::Visible,
|
|
}
|
|
}
|
|
|
|
/// Clip overflowing items on both axes
|
|
pub const fn clip() -> Self {
|
|
Self {
|
|
x: OverflowAxis::Clip,
|
|
y: OverflowAxis::Clip,
|
|
}
|
|
}
|
|
|
|
/// Clip overflowing items on the x axis
|
|
pub const fn clip_x() -> Self {
|
|
Self {
|
|
x: OverflowAxis::Clip,
|
|
y: OverflowAxis::Visible,
|
|
}
|
|
}
|
|
|
|
/// Clip overflowing items on the y axis
|
|
pub const fn clip_y() -> Self {
|
|
Self {
|
|
x: OverflowAxis::Visible,
|
|
y: OverflowAxis::Clip,
|
|
}
|
|
}
|
|
|
|
/// Overflow is visible on both axes
|
|
pub const fn is_visible(&self) -> bool {
|
|
self.x.is_visible() && self.y.is_visible()
|
|
}
|
|
}
|
|
|
|
impl Default for Overflow {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Whether to show or hide overflowing items
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum OverflowAxis {
|
|
/// Show overflowing items.
|
|
Visible,
|
|
/// Hide overflowing items.
|
|
Clip,
|
|
}
|
|
|
|
impl OverflowAxis {
|
|
pub const DEFAULT: Self = Self::Visible;
|
|
|
|
/// Overflow is visible on this axis
|
|
pub const fn is_visible(&self) -> bool {
|
|
matches!(self, Self::Visible)
|
|
}
|
|
}
|
|
|
|
impl Default for OverflowAxis {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// The strategy used to position this node
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum PositionType {
|
|
/// Relative to all other nodes with the [`PositionType::Relative`] value.
|
|
Relative,
|
|
/// Independent of all other nodes, but relative to its parent node.
|
|
Absolute,
|
|
}
|
|
|
|
impl PositionType {
|
|
pub const DEFAULT: Self = Self::Relative;
|
|
}
|
|
|
|
impl Default for PositionType {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Defines if flexbox items appear on a single line or on multiple lines
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum FlexWrap {
|
|
/// Single line, will overflow if needed.
|
|
NoWrap,
|
|
/// Multiple lines, if needed.
|
|
Wrap,
|
|
/// Same as [`FlexWrap::Wrap`] but new lines will appear before the previous one.
|
|
WrapReverse,
|
|
}
|
|
|
|
impl FlexWrap {
|
|
pub const DEFAULT: Self = Self::NoWrap;
|
|
}
|
|
|
|
impl Default for FlexWrap {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Controls whether grid items are placed row-wise or column-wise as well as whether the sparse or dense packing algorithm is used.
|
|
///
|
|
/// The "dense" packing algorithm attempts to fill in holes earlier in the grid, if smaller items come up later.
|
|
/// This may cause items to appear out-of-order when doing so would fill in holes left by larger items.
|
|
///
|
|
/// Defaults to [`GridAutoFlow::Row`].
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/grid-auto-flow>
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub enum GridAutoFlow {
|
|
/// Items are placed by filling each row in turn, adding new rows as necessary.
|
|
Row,
|
|
/// Items are placed by filling each column in turn, adding new columns as necessary.
|
|
Column,
|
|
/// Combines `Row` with the dense packing algorithm.
|
|
RowDense,
|
|
/// Combines `Column` with the dense packing algorithm.
|
|
ColumnDense,
|
|
}
|
|
|
|
impl GridAutoFlow {
|
|
pub const DEFAULT: Self = Self::Row;
|
|
}
|
|
|
|
impl Default for GridAutoFlow {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
|
|
#[reflect_value(PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect_value(Serialize, Deserialize)
|
|
)]
|
|
pub enum MinTrackSizingFunction {
|
|
/// Track minimum size should be a fixed pixel value
|
|
Px(f32),
|
|
/// Track minimum size should be a percentage value
|
|
Percent(f32),
|
|
/// Track minimum size should be content sized under a min-content constraint
|
|
MinContent,
|
|
/// Track minimum size should be content sized under a max-content constraint
|
|
MaxContent,
|
|
/// Track minimum size should be automatically sized
|
|
Auto,
|
|
}
|
|
|
|
#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
|
|
#[reflect_value(PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect_value(Serialize, Deserialize)
|
|
)]
|
|
pub enum MaxTrackSizingFunction {
|
|
/// Track maximum size should be a fixed pixel value
|
|
Px(f32),
|
|
/// Track maximum size should be a percentage value
|
|
Percent(f32),
|
|
/// Track maximum size should be content sized under a min-content constraint
|
|
MinContent,
|
|
/// Track maximum size should be content sized under a max-content constraint
|
|
MaxContent,
|
|
/// Track maximum size should be sized according to the fit-content formula with a fixed pixel limit
|
|
FitContentPx(f32),
|
|
/// Track maximum size should be sized according to the fit-content formula with a percentage limit
|
|
FitContentPercent(f32),
|
|
/// Track maximum size should be automatically sized
|
|
Auto,
|
|
/// The dimension as a fraction of the total available grid space (`fr` units in CSS)
|
|
/// Specified value is the numerator of the fraction. Denominator is the sum of all fractions specified in that grid dimension.
|
|
///
|
|
/// Spec: <https://www.w3.org/TR/css3-grid-layout/#fr-unit>
|
|
Fraction(f32),
|
|
}
|
|
|
|
/// A [`GridTrack`] is a Row or Column of a CSS Grid. This struct specifies what size the track should be.
|
|
/// See below for the different "track sizing functions" you can specify.
|
|
#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub struct GridTrack {
|
|
pub(crate) min_sizing_function: MinTrackSizingFunction,
|
|
pub(crate) max_sizing_function: MaxTrackSizingFunction,
|
|
}
|
|
|
|
impl GridTrack {
|
|
pub const DEFAULT: Self = Self {
|
|
min_sizing_function: MinTrackSizingFunction::Auto,
|
|
max_sizing_function: MaxTrackSizingFunction::Auto,
|
|
};
|
|
|
|
/// Create a grid track with a fixed pixel size
|
|
pub fn px<T: From<Self>>(value: f32) -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::Px(value),
|
|
max_sizing_function: MaxTrackSizingFunction::Px(value),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a grid track with a percentage size
|
|
pub fn percent<T: From<Self>>(value: f32) -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::Percent(value),
|
|
max_sizing_function: MaxTrackSizingFunction::Percent(value),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a grid track with an `fr` size.
|
|
/// Note that this will give the track a content-based minimum size.
|
|
/// Usually you are best off using `GridTrack::flex` instead which uses a zero minimum size.
|
|
pub fn fr<T: From<Self>>(value: f32) -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::Auto,
|
|
max_sizing_function: MaxTrackSizingFunction::Fraction(value),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a grid track with a `minmax(0, Nfr)` size.
|
|
pub fn flex<T: From<Self>>(value: f32) -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::Px(0.0),
|
|
max_sizing_function: MaxTrackSizingFunction::Fraction(value),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a grid track which is automatically sized to fit its contents.
|
|
pub fn auto<T: From<Self>>() -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::Auto,
|
|
max_sizing_function: MaxTrackSizingFunction::Auto,
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a grid track which is automatically sized to fit its contents when sized at their "min-content" sizes
|
|
pub fn min_content<T: From<Self>>() -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::MinContent,
|
|
max_sizing_function: MaxTrackSizingFunction::MinContent,
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a grid track which is automatically sized to fit its contents when sized at their "max-content" sizes
|
|
pub fn max_content<T: From<Self>>() -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::MaxContent,
|
|
max_sizing_function: MaxTrackSizingFunction::MaxContent,
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a `fit-content()` grid track with fixed pixel limit.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/fit-content_function>
|
|
pub fn fit_content_px<T: From<Self>>(limit: f32) -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::Auto,
|
|
max_sizing_function: MaxTrackSizingFunction::FitContentPx(limit),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a `fit-content()` grid track with percentage limit.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/fit-content_function>
|
|
pub fn fit_content_percent<T: From<Self>>(limit: f32) -> T {
|
|
Self {
|
|
min_sizing_function: MinTrackSizingFunction::Auto,
|
|
max_sizing_function: MaxTrackSizingFunction::FitContentPercent(limit),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a `minmax()` grid track.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/minmax>
|
|
pub fn minmax<T: From<Self>>(min: MinTrackSizingFunction, max: MaxTrackSizingFunction) -> T {
|
|
Self {
|
|
min_sizing_function: min,
|
|
max_sizing_function: max,
|
|
}
|
|
.into()
|
|
}
|
|
}
|
|
|
|
impl Default for GridTrack {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
|
|
#[reflect(PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
/// How many times to repeat a repeated grid track
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/repeat>
|
|
pub enum GridTrackRepetition {
|
|
/// Repeat the track fixed number of times
|
|
Count(u16),
|
|
/// Repeat the track to fill available space
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/repeat#auto-fill>
|
|
AutoFill,
|
|
/// Repeat the track to fill available space but collapse any tracks that do not end up with
|
|
/// an item placed in them.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/repeat#auto-fit>
|
|
AutoFit,
|
|
}
|
|
|
|
impl From<u16> for GridTrackRepetition {
|
|
fn from(count: u16) -> Self {
|
|
Self::Count(count)
|
|
}
|
|
}
|
|
|
|
impl From<i32> for GridTrackRepetition {
|
|
fn from(count: i32) -> Self {
|
|
Self::Count(count as u16)
|
|
}
|
|
}
|
|
|
|
impl From<usize> for GridTrackRepetition {
|
|
fn from(count: usize) -> Self {
|
|
Self::Count(count as u16)
|
|
}
|
|
}
|
|
|
|
/// Represents a *possibly* repeated [`GridTrack`].
|
|
///
|
|
/// The repetition parameter can either be:
|
|
/// - The integer `1`, in which case the track is non-repeated.
|
|
/// - a `u16` count to repeat the track N times.
|
|
/// - A `GridTrackRepetition::AutoFit` or `GridTrackRepetition::AutoFill`.
|
|
///
|
|
/// Note: that in the common case you want a non-repeating track (repetition count 1), you may use the constructor methods on [`GridTrack`]
|
|
/// to create a `RepeatedGridTrack`. i.e. `GridTrack::px(10.0)` is equivalent to `RepeatedGridTrack::px(1, 10.0)`.
|
|
///
|
|
/// You may only use one auto-repetition per track list. And if your track list contains an auto repetition
|
|
/// then all tracks (in and outside of the repetition) must be fixed size (px or percent). Integer repetitions are just shorthand for writing out
|
|
/// N tracks longhand and are not subject to the same limitations.
|
|
#[derive(Clone, PartialEq, Debug, Reflect)]
|
|
#[reflect(PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub struct RepeatedGridTrack {
|
|
pub(crate) repetition: GridTrackRepetition,
|
|
pub(crate) tracks: SmallVec<[GridTrack; 1]>,
|
|
}
|
|
|
|
impl RepeatedGridTrack {
|
|
/// Create a repeating set of grid tracks with a fixed pixel size
|
|
pub fn px<T: From<Self>>(repetition: impl Into<GridTrackRepetition>, value: f32) -> T {
|
|
Self {
|
|
repetition: repetition.into(),
|
|
tracks: SmallVec::from_buf([GridTrack::px(value)]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of grid tracks with a percentage size
|
|
pub fn percent<T: From<Self>>(repetition: impl Into<GridTrackRepetition>, value: f32) -> T {
|
|
Self {
|
|
repetition: repetition.into(),
|
|
tracks: SmallVec::from_buf([GridTrack::percent(value)]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of grid tracks with automatic size
|
|
pub fn auto<T: From<Self>>(repetition: u16) -> T {
|
|
Self {
|
|
repetition: GridTrackRepetition::Count(repetition),
|
|
tracks: SmallVec::from_buf([GridTrack::auto()]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of grid tracks with an `fr` size.
|
|
/// Note that this will give the track a content-based minimum size.
|
|
/// Usually you are best off using `GridTrack::flex` instead which uses a zero minimum size.
|
|
pub fn fr<T: From<Self>>(repetition: u16, value: f32) -> T {
|
|
Self {
|
|
repetition: GridTrackRepetition::Count(repetition),
|
|
tracks: SmallVec::from_buf([GridTrack::fr(value)]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of grid tracks with a `minmax(0, Nfr)` size.
|
|
pub fn flex<T: From<Self>>(repetition: u16, value: f32) -> T {
|
|
Self {
|
|
repetition: GridTrackRepetition::Count(repetition),
|
|
tracks: SmallVec::from_buf([GridTrack::flex(value)]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of grid tracks with min-content size
|
|
pub fn min_content<T: From<Self>>(repetition: u16) -> T {
|
|
Self {
|
|
repetition: GridTrackRepetition::Count(repetition),
|
|
tracks: SmallVec::from_buf([GridTrack::min_content()]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of grid tracks with max-content size
|
|
pub fn max_content<T: From<Self>>(repetition: u16) -> T {
|
|
Self {
|
|
repetition: GridTrackRepetition::Count(repetition),
|
|
tracks: SmallVec::from_buf([GridTrack::max_content()]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of `fit-content()` grid tracks with fixed pixel limit
|
|
pub fn fit_content_px<T: From<Self>>(repetition: u16, limit: f32) -> T {
|
|
Self {
|
|
repetition: GridTrackRepetition::Count(repetition),
|
|
tracks: SmallVec::from_buf([GridTrack::fit_content_px(limit)]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of `fit-content()` grid tracks with percentage limit
|
|
pub fn fit_content_percent<T: From<Self>>(repetition: u16, limit: f32) -> T {
|
|
Self {
|
|
repetition: GridTrackRepetition::Count(repetition),
|
|
tracks: SmallVec::from_buf([GridTrack::fit_content_percent(limit)]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repeating set of `minmax()` grid track
|
|
pub fn minmax<T: From<Self>>(
|
|
repetition: impl Into<GridTrackRepetition>,
|
|
min: MinTrackSizingFunction,
|
|
max: MaxTrackSizingFunction,
|
|
) -> T {
|
|
Self {
|
|
repetition: repetition.into(),
|
|
tracks: SmallVec::from_buf([GridTrack::minmax(min, max)]),
|
|
}
|
|
.into()
|
|
}
|
|
|
|
/// Create a repetition of a set of tracks
|
|
pub fn repeat_many<T: From<Self>>(
|
|
repetition: impl Into<GridTrackRepetition>,
|
|
tracks: impl Into<Vec<GridTrack>>,
|
|
) -> T {
|
|
Self {
|
|
repetition: repetition.into(),
|
|
tracks: SmallVec::from_vec(tracks.into()),
|
|
}
|
|
.into()
|
|
}
|
|
}
|
|
|
|
impl From<GridTrack> for RepeatedGridTrack {
|
|
fn from(track: GridTrack) -> Self {
|
|
Self {
|
|
repetition: GridTrackRepetition::Count(1),
|
|
tracks: SmallVec::from_buf([track]),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl From<GridTrack> for Vec<GridTrack> {
|
|
fn from(track: GridTrack) -> Self {
|
|
vec![GridTrack {
|
|
min_sizing_function: track.min_sizing_function,
|
|
max_sizing_function: track.max_sizing_function,
|
|
}]
|
|
}
|
|
}
|
|
|
|
impl From<GridTrack> for Vec<RepeatedGridTrack> {
|
|
fn from(track: GridTrack) -> Self {
|
|
vec![RepeatedGridTrack {
|
|
repetition: GridTrackRepetition::Count(1),
|
|
tracks: SmallVec::from_buf([track]),
|
|
}]
|
|
}
|
|
}
|
|
|
|
impl From<RepeatedGridTrack> for Vec<RepeatedGridTrack> {
|
|
fn from(track: RepeatedGridTrack) -> Self {
|
|
vec![track]
|
|
}
|
|
}
|
|
|
|
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect)]
|
|
#[reflect(Default, PartialEq)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
/// Represents the position of a grid item in a single axis.
|
|
///
|
|
/// There are 3 fields which may be set:
|
|
/// - `start`: which grid line the item should start at
|
|
/// - `end`: which grid line the item should end at
|
|
/// - `span`: how many tracks the item should span
|
|
///
|
|
/// The default `span` is 1. If neither `start` or `end` is set then the item will be placed automatically.
|
|
///
|
|
/// Generally, at most two fields should be set. If all three fields are specified then `span` will be ignored. If `end` specifies an earlier
|
|
/// grid line than `start` then `end` will be ignored and the item will have a span of 1.
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Grid_Layout/Line-based_Placement_with_CSS_Grid>
|
|
pub struct GridPlacement {
|
|
/// The grid line at which the item should start.
|
|
/// Lines are 1-indexed.
|
|
/// Negative indexes count backwards from the end of the grid.
|
|
/// Zero is not a valid index.
|
|
pub(crate) start: Option<NonZeroI16>,
|
|
/// How many grid tracks the item should span.
|
|
/// Defaults to 1.
|
|
pub(crate) span: Option<NonZeroU16>,
|
|
/// The grid line at which the item should end.
|
|
/// Lines are 1-indexed.
|
|
/// Negative indexes count backwards from the end of the grid.
|
|
/// Zero is not a valid index.
|
|
pub(crate) end: Option<NonZeroI16>,
|
|
}
|
|
|
|
impl GridPlacement {
|
|
#[allow(unsafe_code)]
|
|
pub const DEFAULT: Self = Self {
|
|
start: None,
|
|
// SAFETY: This is trivially safe as 1 is non-zero.
|
|
span: Some(unsafe { NonZeroU16::new_unchecked(1) }),
|
|
end: None,
|
|
};
|
|
|
|
/// Place the grid item automatically (letting the `span` default to `1`).
|
|
pub fn auto() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
|
|
/// Place the grid item automatically, specifying how many tracks it should `span`.
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// Panics if `span` is `0`.
|
|
pub fn span(span: u16) -> Self {
|
|
Self {
|
|
start: None,
|
|
end: None,
|
|
span: try_into_grid_span(span).expect("Invalid span value of 0."),
|
|
}
|
|
}
|
|
|
|
/// Place the grid item specifying the `start` grid line (letting the `span` default to `1`).
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// Panics if `start` is `0`.
|
|
pub fn start(start: i16) -> Self {
|
|
Self {
|
|
start: try_into_grid_index(start).expect("Invalid start value of 0."),
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Place the grid item specifying the `end` grid line (letting the `span` default to `1`).
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// Panics if `end` is `0`.
|
|
pub fn end(end: i16) -> Self {
|
|
Self {
|
|
end: try_into_grid_index(end).expect("Invalid end value of 0."),
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Place the grid item specifying the `start` grid line and how many tracks it should `span`.
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// Panics if `start` or `span` is `0`.
|
|
pub fn start_span(start: i16, span: u16) -> Self {
|
|
Self {
|
|
start: try_into_grid_index(start).expect("Invalid start value of 0."),
|
|
end: None,
|
|
span: try_into_grid_span(span).expect("Invalid span value of 0."),
|
|
}
|
|
}
|
|
|
|
/// Place the grid item specifying `start` and `end` grid lines (`span` will be inferred)
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// Panics if `start` or `end` is `0`.
|
|
pub fn start_end(start: i16, end: i16) -> Self {
|
|
Self {
|
|
start: try_into_grid_index(start).expect("Invalid start value of 0."),
|
|
end: try_into_grid_index(end).expect("Invalid end value of 0."),
|
|
span: None,
|
|
}
|
|
}
|
|
|
|
/// Place the grid item specifying the `end` grid line and how many tracks it should `span`.
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// Panics if `end` or `span` is `0`.
|
|
pub fn end_span(end: i16, span: u16) -> Self {
|
|
Self {
|
|
start: None,
|
|
end: try_into_grid_index(end).expect("Invalid end value of 0."),
|
|
span: try_into_grid_span(span).expect("Invalid span value of 0."),
|
|
}
|
|
}
|
|
|
|
/// Mutate the item, setting the `start` grid line
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// Panics if `start` is `0`.
|
|
pub fn set_start(mut self, start: i16) -> Self {
|
|
self.start = try_into_grid_index(start).expect("Invalid start value of 0.");
|
|
self
|
|
}
|
|
|
|
/// Mutate the item, setting the `end` grid line
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// Panics if `end` is `0`.
|
|
pub fn set_end(mut self, end: i16) -> Self {
|
|
self.end = try_into_grid_index(end).expect("Invalid end value of 0.");
|
|
self
|
|
}
|
|
|
|
/// Mutate the item, setting the number of tracks the item should `span`
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// Panics if `span` is `0`.
|
|
pub fn set_span(mut self, span: u16) -> Self {
|
|
self.span = try_into_grid_span(span).expect("Invalid span value of 0.");
|
|
self
|
|
}
|
|
|
|
/// Returns the grid line at which the item should start, or `None` if not set.
|
|
pub fn get_start(self) -> Option<i16> {
|
|
self.start.map(NonZeroI16::get)
|
|
}
|
|
|
|
/// Returns the grid line at which the item should end, or `None` if not set.
|
|
pub fn get_end(self) -> Option<i16> {
|
|
self.end.map(NonZeroI16::get)
|
|
}
|
|
|
|
/// Returns span for this grid item, or `None` if not set.
|
|
pub fn get_span(self) -> Option<u16> {
|
|
self.span.map(NonZeroU16::get)
|
|
}
|
|
}
|
|
|
|
impl Default for GridPlacement {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Convert an `i16` to `NonZeroI16`, fails on `0` and returns the `InvalidZeroIndex` error.
|
|
fn try_into_grid_index(index: i16) -> Result<Option<NonZeroI16>, GridPlacementError> {
|
|
Ok(Some(
|
|
NonZeroI16::new(index).ok_or(GridPlacementError::InvalidZeroIndex)?,
|
|
))
|
|
}
|
|
|
|
/// Convert a `u16` to `NonZeroU16`, fails on `0` and returns the `InvalidZeroSpan` error.
|
|
fn try_into_grid_span(span: u16) -> Result<Option<NonZeroU16>, GridPlacementError> {
|
|
Ok(Some(
|
|
NonZeroU16::new(span).ok_or(GridPlacementError::InvalidZeroSpan)?,
|
|
))
|
|
}
|
|
|
|
/// Errors that occur when setting constraints for a `GridPlacement`
|
|
#[derive(Debug, Eq, PartialEq, Clone, Copy, Error)]
|
|
pub enum GridPlacementError {
|
|
#[error("Zero is not a valid grid position")]
|
|
InvalidZeroIndex,
|
|
#[error("Spans cannot be zero length")]
|
|
InvalidZeroSpan,
|
|
}
|
|
|
|
/// The background color of the node
|
|
///
|
|
/// This serves as the "fill" color.
|
|
#[derive(Component, Copy, Clone, Debug, PartialEq, Reflect)]
|
|
#[reflect(Component, Default)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub struct BackgroundColor(pub Color);
|
|
|
|
impl BackgroundColor {
|
|
pub const DEFAULT: Self = Self(Color::WHITE);
|
|
}
|
|
|
|
impl Default for BackgroundColor {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
impl<T: Into<Color>> From<T> for BackgroundColor {
|
|
fn from(color: T) -> Self {
|
|
Self(color.into())
|
|
}
|
|
}
|
|
|
|
/// The border color of the UI node.
|
|
#[derive(Component, Copy, Clone, Debug, PartialEq, Reflect)]
|
|
#[reflect(Component, Default)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub struct BorderColor(pub Color);
|
|
|
|
impl<T: Into<Color>> From<T> for BorderColor {
|
|
fn from(color: T) -> Self {
|
|
Self(color.into())
|
|
}
|
|
}
|
|
|
|
impl BorderColor {
|
|
pub const DEFAULT: Self = BorderColor(Color::WHITE);
|
|
}
|
|
|
|
impl Default for BorderColor {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
#[derive(Component, Copy, Clone, Default, Debug, Reflect)]
|
|
#[reflect(Component, Default)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
/// The [`Outline`] component adds an outline outside the edge of a UI node.
|
|
/// Outlines do not take up space in the layout.
|
|
///
|
|
/// To add an [`Outline`] to a ui node you can spawn a `(NodeBundle, Outline)` tuple bundle:
|
|
/// ```
|
|
/// # use bevy_ecs::prelude::*;
|
|
/// # use bevy_ui::prelude::*;
|
|
/// # use bevy_color::palettes::basic::{RED, BLUE};
|
|
/// fn setup_ui(mut commands: Commands) {
|
|
/// commands.spawn((
|
|
/// NodeBundle {
|
|
/// style: Style {
|
|
/// width: Val::Px(100.),
|
|
/// height: Val::Px(100.),
|
|
/// ..Default::default()
|
|
/// },
|
|
/// background_color: BLUE.into(),
|
|
/// ..Default::default()
|
|
/// },
|
|
/// Outline::new(Val::Px(10.), Val::ZERO, RED.into())
|
|
/// ));
|
|
/// }
|
|
/// ```
|
|
///
|
|
/// [`Outline`] components can also be added later to existing UI nodes:
|
|
/// ```
|
|
/// # use bevy_ecs::prelude::*;
|
|
/// # use bevy_ui::prelude::*;
|
|
/// # use bevy_color::Color;
|
|
/// fn outline_hovered_button_system(
|
|
/// mut commands: Commands,
|
|
/// mut node_query: Query<(Entity, &Interaction, Option<&mut Outline>), Changed<Interaction>>,
|
|
/// ) {
|
|
/// for (entity, interaction, mut maybe_outline) in node_query.iter_mut() {
|
|
/// let outline_color =
|
|
/// if matches!(*interaction, Interaction::Hovered) {
|
|
/// Color::WHITE
|
|
/// } else {
|
|
/// Color::NONE
|
|
/// };
|
|
/// if let Some(mut outline) = maybe_outline {
|
|
/// outline.color = outline_color;
|
|
/// } else {
|
|
/// commands.entity(entity).insert(Outline::new(Val::Px(10.), Val::ZERO, outline_color));
|
|
/// }
|
|
/// }
|
|
/// }
|
|
/// ```
|
|
/// Inserting and removing an [`Outline`] component repeatedly will result in table moves, so it is generally preferable to
|
|
/// set `Outline::color` to [`Color::NONE`] to hide an outline.
|
|
pub struct Outline {
|
|
/// The width of the outline.
|
|
///
|
|
/// Percentage `Val` values are resolved based on the width of the outlined [`Node`].
|
|
pub width: Val,
|
|
/// The amount of space between a node's outline the edge of the node.
|
|
///
|
|
/// Percentage `Val` values are resolved based on the width of the outlined [`Node`].
|
|
pub offset: Val,
|
|
/// The color of the outline.
|
|
///
|
|
/// If you are frequently toggling outlines for a UI node on and off it is recommended to set [`Color::NONE`] to hide the outline.
|
|
/// This avoids the table moves that would occur from the repeated insertion and removal of the `Outline` component.
|
|
pub color: Color,
|
|
}
|
|
|
|
impl Outline {
|
|
/// Create a new outline
|
|
pub const fn new(width: Val, offset: Val, color: Color) -> Self {
|
|
Self {
|
|
width,
|
|
offset,
|
|
color,
|
|
}
|
|
}
|
|
}
|
|
|
|
/// The 2D texture displayed for this UI node
|
|
#[derive(Component, Clone, Debug, Reflect, Default)]
|
|
#[reflect(Component, Default)]
|
|
pub struct UiImage {
|
|
/// The tint color used to draw the image
|
|
pub color: Color,
|
|
/// Handle to the texture
|
|
pub texture: Handle<Image>,
|
|
/// Whether the image should be flipped along its x-axis
|
|
pub flip_x: bool,
|
|
/// Whether the image should be flipped along its y-axis
|
|
pub flip_y: bool,
|
|
}
|
|
|
|
impl UiImage {
|
|
pub fn new(texture: Handle<Image>) -> Self {
|
|
Self {
|
|
texture,
|
|
..Default::default()
|
|
}
|
|
}
|
|
|
|
/// Set the color tint
|
|
#[must_use]
|
|
pub const fn with_color(mut self, color: Color) -> Self {
|
|
self.color = color;
|
|
self
|
|
}
|
|
|
|
/// Flip the image along its x-axis
|
|
#[must_use]
|
|
pub const fn with_flip_x(mut self) -> Self {
|
|
self.flip_x = true;
|
|
self
|
|
}
|
|
|
|
/// Flip the image along its y-axis
|
|
#[must_use]
|
|
pub const fn with_flip_y(mut self) -> Self {
|
|
self.flip_y = true;
|
|
self
|
|
}
|
|
}
|
|
|
|
impl From<Handle<Image>> for UiImage {
|
|
fn from(texture: Handle<Image>) -> Self {
|
|
Self::new(texture)
|
|
}
|
|
}
|
|
|
|
/// The calculated clip of the node
|
|
#[derive(Component, Default, Copy, Clone, Debug, Reflect)]
|
|
#[reflect(Component, Default)]
|
|
pub struct CalculatedClip {
|
|
/// The rect of the clip
|
|
pub clip: Rect,
|
|
}
|
|
|
|
/// Indicates that this [`Node`] entity's front-to-back ordering is not controlled solely
|
|
/// by its location in the UI hierarchy. A node with a higher z-index will appear on top
|
|
/// of other nodes with a lower z-index.
|
|
///
|
|
/// UI nodes that have the same z-index will appear according to the order in which they
|
|
/// appear in the UI hierarchy. In such a case, the last node to be added to its parent
|
|
/// will appear in front of its siblings.
|
|
///
|
|
/// Internally, nodes with a global z-index share the stacking context of root UI nodes
|
|
/// (nodes that have no parent). Because of this, there is no difference between using
|
|
/// `ZIndex::Local(n)` and `ZIndex::Global(n)` for root nodes.
|
|
///
|
|
/// Nodes without this component will be treated as if they had a value of `ZIndex::Local(0)`.
|
|
#[derive(Component, Copy, Clone, Debug, PartialEq, Eq, Reflect)]
|
|
#[reflect(Component, Default)]
|
|
pub enum ZIndex {
|
|
/// Indicates the order in which this node should be rendered relative to its siblings.
|
|
Local(i32),
|
|
/// Indicates the order in which this node should be rendered relative to root nodes and
|
|
/// all other nodes that have a global z-index.
|
|
Global(i32),
|
|
}
|
|
|
|
impl Default for ZIndex {
|
|
fn default() -> Self {
|
|
Self::Local(0)
|
|
}
|
|
}
|
|
|
|
/// Used to add rounded corners to a UI node. You can set a UI node to have uniformly
|
|
/// rounded corners or specify different radii for each corner. If a given radius exceeds half
|
|
/// the length of the smallest dimension between the node's height or width, the radius will
|
|
/// calculated as half the smallest dimension.
|
|
///
|
|
/// Elliptical nodes are not supported yet. Percentage values are based on the node's smallest
|
|
/// dimension, either width or height.
|
|
///
|
|
/// # Example
|
|
/// ```
|
|
/// # use bevy_ecs::prelude::*;
|
|
/// # use bevy_ui::prelude::*;
|
|
/// # use bevy_color::palettes::basic::{BLUE};
|
|
/// fn setup_ui(mut commands: Commands) {
|
|
/// commands.spawn((
|
|
/// NodeBundle {
|
|
/// style: Style {
|
|
/// width: Val::Px(100.),
|
|
/// height: Val::Px(100.),
|
|
/// border: UiRect::all(Val::Px(2.)),
|
|
/// ..Default::default()
|
|
/// },
|
|
/// background_color: BLUE.into(),
|
|
/// border_radius: BorderRadius::new(
|
|
/// // top left
|
|
/// Val::Px(10.),
|
|
/// // top right
|
|
/// Val::Px(20.),
|
|
/// // bottom right
|
|
/// Val::Px(30.),
|
|
/// // bottom left
|
|
/// Val::Px(40.),
|
|
/// ),
|
|
/// ..Default::default()
|
|
/// },
|
|
/// ));
|
|
/// }
|
|
/// ```
|
|
///
|
|
/// <https://developer.mozilla.org/en-US/docs/Web/CSS/border-radius>
|
|
#[derive(Component, Copy, Clone, Debug, PartialEq, Reflect)]
|
|
#[reflect(PartialEq, Default)]
|
|
#[cfg_attr(
|
|
feature = "serialize",
|
|
derive(serde::Serialize, serde::Deserialize),
|
|
reflect(Serialize, Deserialize)
|
|
)]
|
|
pub struct BorderRadius {
|
|
pub top_left: Val,
|
|
pub top_right: Val,
|
|
pub bottom_left: Val,
|
|
pub bottom_right: Val,
|
|
}
|
|
|
|
impl Default for BorderRadius {
|
|
fn default() -> Self {
|
|
Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
impl BorderRadius {
|
|
pub const DEFAULT: Self = Self::ZERO;
|
|
|
|
/// Zero curvature. All the corners will be right-angled.
|
|
pub const ZERO: Self = Self::all(Val::Px(0.));
|
|
|
|
/// Maximum curvature. The UI Node will take a capsule shape or circular if width and height are equal.
|
|
pub const MAX: Self = Self::all(Val::Px(f32::MAX));
|
|
|
|
#[inline]
|
|
/// Set all four corners to the same curvature.
|
|
pub const fn all(radius: Val) -> Self {
|
|
Self {
|
|
top_left: radius,
|
|
top_right: radius,
|
|
bottom_left: radius,
|
|
bottom_right: radius,
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
pub const fn new(top_left: Val, top_right: Val, bottom_right: Val, bottom_left: Val) -> Self {
|
|
Self {
|
|
top_left,
|
|
top_right,
|
|
bottom_right,
|
|
bottom_left,
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
/// Sets the radii to logical pixel values.
|
|
pub const fn px(top_left: f32, top_right: f32, bottom_right: f32, bottom_left: f32) -> Self {
|
|
Self {
|
|
top_left: Val::Px(top_left),
|
|
top_right: Val::Px(top_right),
|
|
bottom_right: Val::Px(bottom_right),
|
|
bottom_left: Val::Px(bottom_left),
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
/// Sets the radii to percentage values.
|
|
pub const fn percent(
|
|
top_left: f32,
|
|
top_right: f32,
|
|
bottom_right: f32,
|
|
bottom_left: f32,
|
|
) -> Self {
|
|
Self {
|
|
top_left: Val::Px(top_left),
|
|
top_right: Val::Px(top_right),
|
|
bottom_right: Val::Px(bottom_right),
|
|
bottom_left: Val::Px(bottom_left),
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
/// Sets the radius for the top left corner.
|
|
/// Remaining corners will be right-angled.
|
|
pub const fn top_left(radius: Val) -> Self {
|
|
Self {
|
|
top_left: radius,
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
/// Sets the radius for the top right corner.
|
|
/// Remaining corners will be right-angled.
|
|
pub const fn top_right(radius: Val) -> Self {
|
|
Self {
|
|
top_right: radius,
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
/// Sets the radius for the bottom right corner.
|
|
/// Remaining corners will be right-angled.
|
|
pub const fn bottom_right(radius: Val) -> Self {
|
|
Self {
|
|
bottom_right: radius,
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
/// Sets the radius for the bottom left corner.
|
|
/// Remaining corners will be right-angled.
|
|
pub const fn bottom_left(radius: Val) -> Self {
|
|
Self {
|
|
bottom_left: radius,
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
/// Sets the radii for the top left and bottom left corners.
|
|
/// Remaining corners will be right-angled.
|
|
pub const fn left(radius: Val) -> Self {
|
|
Self {
|
|
top_left: radius,
|
|
bottom_left: radius,
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
/// Sets the radii for the top right and bottom right corners.
|
|
/// Remaining corners will be right-angled.
|
|
pub const fn right(radius: Val) -> Self {
|
|
Self {
|
|
top_right: radius,
|
|
bottom_right: radius,
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
/// Sets the radii for the top left and top right corners.
|
|
/// Remaining corners will be right-angled.
|
|
pub const fn top(radius: Val) -> Self {
|
|
Self {
|
|
top_left: radius,
|
|
top_right: radius,
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
/// Sets the radii for the bottom left and bottom right corners.
|
|
/// Remaining corners will be right-angled.
|
|
pub const fn bottom(radius: Val) -> Self {
|
|
Self {
|
|
bottom_left: radius,
|
|
bottom_right: radius,
|
|
..Self::DEFAULT
|
|
}
|
|
}
|
|
|
|
/// Returns the [`BorderRadius`] with its `top_left` field set to the given value.
|
|
#[inline]
|
|
pub const fn with_top_left(mut self, radius: Val) -> Self {
|
|
self.top_left = radius;
|
|
self
|
|
}
|
|
|
|
/// Returns the [`BorderRadius`] with its `top_right` field set to the given value.
|
|
#[inline]
|
|
pub const fn with_top_right(mut self, radius: Val) -> Self {
|
|
self.top_right = radius;
|
|
self
|
|
}
|
|
|
|
/// Returns the [`BorderRadius`] with its `bottom_right` field set to the given value.
|
|
#[inline]
|
|
pub const fn with_bottom_right(mut self, radius: Val) -> Self {
|
|
self.bottom_right = radius;
|
|
self
|
|
}
|
|
|
|
/// Returns the [`BorderRadius`] with its `bottom_left` field set to the given value.
|
|
#[inline]
|
|
pub const fn with_bottom_left(mut self, radius: Val) -> Self {
|
|
self.bottom_left = radius;
|
|
self
|
|
}
|
|
|
|
/// Returns the [`BorderRadius`] with its `top_left` and `bottom_left` fields set to the given value.
|
|
#[inline]
|
|
pub const fn with_left(mut self, radius: Val) -> Self {
|
|
self.top_left = radius;
|
|
self.bottom_left = radius;
|
|
self
|
|
}
|
|
|
|
/// Returns the [`BorderRadius`] with its `top_right` and `bottom_right` fields set to the given value.
|
|
#[inline]
|
|
pub const fn with_right(mut self, radius: Val) -> Self {
|
|
self.top_right = radius;
|
|
self.bottom_right = radius;
|
|
self
|
|
}
|
|
|
|
/// Returns the [`BorderRadius`] with its `top_left` and `top_right` fields set to the given value.
|
|
#[inline]
|
|
pub const fn with_top(mut self, radius: Val) -> Self {
|
|
self.top_left = radius;
|
|
self.top_right = radius;
|
|
self
|
|
}
|
|
|
|
/// Returns the [`BorderRadius`] with its `bottom_left` and `bottom_right` fields set to the given value.
|
|
#[inline]
|
|
pub const fn with_bottom(mut self, radius: Val) -> Self {
|
|
self.bottom_left = radius;
|
|
self.bottom_right = radius;
|
|
self
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use crate::GridPlacement;
|
|
|
|
#[test]
|
|
fn invalid_grid_placement_values() {
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::span(0)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::start(0)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::end(0)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::start_end(0, 1)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::start_end(-1, 0)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::start_span(1, 0)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::start_span(0, 1)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::end_span(0, 1)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::end_span(1, 0)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::default().set_start(0)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::default().set_end(0)).is_err());
|
|
assert!(std::panic::catch_unwind(|| GridPlacement::default().set_span(0)).is_err());
|
|
}
|
|
|
|
#[test]
|
|
fn grid_placement_accessors() {
|
|
assert_eq!(GridPlacement::start(5).get_start(), Some(5));
|
|
assert_eq!(GridPlacement::end(-4).get_end(), Some(-4));
|
|
assert_eq!(GridPlacement::span(2).get_span(), Some(2));
|
|
assert_eq!(GridPlacement::start_end(11, 21).get_span(), None);
|
|
assert_eq!(GridPlacement::start_span(3, 5).get_end(), None);
|
|
assert_eq!(GridPlacement::end_span(-4, 12).get_start(), None);
|
|
}
|
|
}
|
|
|
|
/// Indicates that this root [`Node`] entity should be rendered to a specific camera.
|
|
/// UI then will be laid out respecting the camera's viewport and scale factor, and
|
|
/// rendered to this camera's [`bevy_render::camera::RenderTarget`].
|
|
///
|
|
/// Setting this component on a non-root node will have no effect. It will be overridden
|
|
/// by the root node's component.
|
|
///
|
|
/// Optional if there is only one camera in the world. Required otherwise.
|
|
#[derive(Component, Clone, Debug, Reflect, Eq, PartialEq)]
|
|
pub struct TargetCamera(pub Entity);
|
|
|
|
impl TargetCamera {
|
|
pub fn entity(&self) -> Entity {
|
|
self.0
|
|
}
|
|
}
|
|
|
|
#[derive(Component)]
|
|
/// Marker used to identify default cameras, they will have priority over the [`PrimaryWindow`] camera.
|
|
///
|
|
/// This is useful if the [`PrimaryWindow`] has two cameras, one of them used
|
|
/// just for debug purposes and the user wants a way to choose the default [`Camera`]
|
|
/// without having to add a [`TargetCamera`] to the root node.
|
|
///
|
|
/// Another use is when the user wants the Ui to be in another window by default,
|
|
/// all that is needed is to place this component on the camera
|
|
///
|
|
/// ```
|
|
/// # use bevy_ui::prelude::*;
|
|
/// # use bevy_ecs::prelude::Commands;
|
|
/// # use bevy_render::camera::{Camera, RenderTarget};
|
|
/// # use bevy_core_pipeline::prelude::Camera2dBundle;
|
|
/// # use bevy_window::{Window, WindowRef};
|
|
///
|
|
/// fn spawn_camera(mut commands: Commands) {
|
|
/// let another_window = commands.spawn(Window {
|
|
/// title: String::from("Another window"),
|
|
/// ..Default::default()
|
|
/// }).id();
|
|
/// commands.spawn((
|
|
/// Camera2dBundle {
|
|
/// camera: Camera {
|
|
/// target: RenderTarget::Window(WindowRef::Entity(another_window)),
|
|
/// ..Default::default()
|
|
/// },
|
|
/// ..Default::default()
|
|
/// },
|
|
/// // We add the Marker here so all Ui will spawn in
|
|
/// // another window if no TargetCamera is specified
|
|
/// IsDefaultUiCamera
|
|
/// ));
|
|
/// }
|
|
/// ```
|
|
pub struct IsDefaultUiCamera;
|
|
|
|
#[derive(SystemParam)]
|
|
pub struct DefaultUiCamera<'w, 's> {
|
|
cameras: Query<'w, 's, (Entity, &'static Camera)>,
|
|
default_cameras: Query<'w, 's, Entity, (With<Camera>, With<IsDefaultUiCamera>)>,
|
|
primary_window: Query<'w, 's, Entity, With<PrimaryWindow>>,
|
|
}
|
|
|
|
impl<'w, 's> DefaultUiCamera<'w, 's> {
|
|
pub fn get(&self) -> Option<Entity> {
|
|
self.default_cameras.get_single().ok().or_else(|| {
|
|
// If there isn't a single camera and the query isn't empty, there is two or more cameras queried.
|
|
if !self.default_cameras.is_empty() {
|
|
warn_once!("Two or more Entities with IsDefaultUiCamera found when only one Camera with this marker is allowed.");
|
|
}
|
|
self.cameras
|
|
.iter()
|
|
.filter(|(_, c)| match c.target {
|
|
RenderTarget::Window(WindowRef::Primary) => true,
|
|
RenderTarget::Window(WindowRef::Entity(w)) => {
|
|
self.primary_window.get(w).is_ok()
|
|
}
|
|
_ => false,
|
|
})
|
|
.max_by_key(|(e, c)| (c.order, *e))
|
|
.map(|(e, _)| e)
|
|
})
|
|
}
|
|
}
|