 015f2c69ca
			
		
	
	
		015f2c69ca
		
			
		
	
	
	
	
		
			
			# Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
		
			
				
	
	
		
			97 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to create buttons with their textures sliced
 | |
| //! and kept in proportion instead of being stretched by the button dimensions
 | |
| 
 | |
| use bevy::{
 | |
|     color::palettes::css::{GOLD, ORANGE},
 | |
|     prelude::*,
 | |
|     winit::WinitSettings,
 | |
| };
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
 | |
|         .insert_resource(WinitSettings::desktop_app())
 | |
|         .add_systems(Startup, setup)
 | |
|         .add_systems(Update, button_system)
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| fn button_system(
 | |
|     mut interaction_query: Query<
 | |
|         (&Interaction, &Children, &mut UiImage),
 | |
|         (Changed<Interaction>, With<Button>),
 | |
|     >,
 | |
|     mut text_query: Query<&mut Text>,
 | |
| ) {
 | |
|     for (interaction, children, mut image) in &mut interaction_query {
 | |
|         let mut text = text_query.get_mut(children[0]).unwrap();
 | |
|         match *interaction {
 | |
|             Interaction::Pressed => {
 | |
|                 **text = "Press".to_string();
 | |
|                 image.color = GOLD.into();
 | |
|             }
 | |
|             Interaction::Hovered => {
 | |
|                 **text = "Hover".to_string();
 | |
|                 image.color = ORANGE.into();
 | |
|             }
 | |
|             Interaction::None => {
 | |
|                 **text = "Button".to_string();
 | |
|                 image.color = Color::WHITE;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
 | |
|     let image = asset_server.load("textures/fantasy_ui_borders/panel-border-010.png");
 | |
| 
 | |
|     let slicer = TextureSlicer {
 | |
|         border: BorderRect::square(22.0),
 | |
|         center_scale_mode: SliceScaleMode::Stretch,
 | |
|         sides_scale_mode: SliceScaleMode::Stretch,
 | |
|         max_corner_scale: 1.0,
 | |
|     };
 | |
|     // ui camera
 | |
|     commands.spawn(Camera2d);
 | |
|     commands
 | |
|         .spawn(Node {
 | |
|             width: Val::Percent(100.0),
 | |
|             height: Val::Percent(100.0),
 | |
|             align_items: AlignItems::Center,
 | |
|             justify_content: JustifyContent::Center,
 | |
|             ..default()
 | |
|         })
 | |
|         .with_children(|parent| {
 | |
|             for [w, h] in [[150.0, 150.0], [300.0, 150.0], [150.0, 300.0]] {
 | |
|                 parent
 | |
|                     .spawn((
 | |
|                         Button,
 | |
|                         Node {
 | |
|                             width: Val::Px(w),
 | |
|                             height: Val::Px(h),
 | |
|                             // horizontally center child text
 | |
|                             justify_content: JustifyContent::Center,
 | |
|                             // vertically center child text
 | |
|                             align_items: AlignItems::Center,
 | |
|                             margin: UiRect::all(Val::Px(20.0)),
 | |
|                             ..default()
 | |
|                         },
 | |
|                         UiImage::new(image.clone()),
 | |
|                         ImageScaleMode::Sliced(slicer.clone()),
 | |
|                     ))
 | |
|                     .with_children(|parent| {
 | |
|                         parent.spawn((
 | |
|                             Text::new("Button"),
 | |
|                             TextFont {
 | |
|                                 font: asset_server.load("fonts/FiraSans-Bold.ttf"),
 | |
|                                 font_size: 33.0,
 | |
|                                 ..default()
 | |
|                             },
 | |
|                             TextColor(Color::srgb(0.9, 0.9, 0.9)),
 | |
|                         ));
 | |
|                     });
 | |
|             }
 | |
|         });
 | |
| }
 |