 3d72f494a2
			
		
	
	
		3d72f494a2
		
			
		
	
	
	
	
		
			
			# Objective Simple example for debugging layout rounding errors. <img width="1039" height="752" alt="layout_rounding_debug" src="https://github.com/user-attachments/assets/12673000-e267-467e-b25b-3f8001c1347c"> Any white lines are gaps in the layout caused by coordinate rounding errors.
		
			
				
	
	
		
			57 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Spawns a simple grid layout with nodes laid out covering a white background useful for catching layout rounding errors.
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| //! Any white lines seen are gaps in the layout are caused by coordinate rounding bugs.
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| 
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| use bevy::{
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|     color::palettes::css::{DARK_BLUE, MAROON},
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|     prelude::*,
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|     ui::UiScale,
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|     winit::WinitSettings,
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| };
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .insert_resource(WinitSettings::desktop_app())
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|         .insert_resource(UiScale(1.5))
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|         .add_systems(Startup, setup)
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|         .run();
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| }
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| 
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| fn setup(mut commands: Commands) {
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|     commands.spawn((Camera2d, UiAntiAlias::Off));
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| 
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|     commands
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|         .spawn((
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|             Node {
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|                 display: Display::Grid,
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|                 width: Val::Percent(100.),
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|                 height: Val::Percent(100.),
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|                 grid_template_rows: vec![RepeatedGridTrack::fr(10, 1.)],
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|                 ..Default::default()
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|             },
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|             BackgroundColor(Color::WHITE),
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|         ))
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|         .with_children(|commands| {
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|             for i in 2..12 {
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|                 commands
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|                     .spawn(Node {
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|                         display: Display::Grid,
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|                         grid_template_columns: vec![RepeatedGridTrack::fr(i, 1.)],
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|                         ..Default::default()
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|                     })
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|                     .with_children(|commands| {
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|                         for _ in 0..i {
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|                             commands.spawn((
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|                                 Node {
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|                                     border: UiRect::all(Val::Px(5.)),
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|                                     ..Default::default()
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|                                 },
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|                                 BackgroundColor(MAROON.into()),
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|                                 BorderColor(DARK_BLUE.into()),
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|                             ));
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|                         }
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|                     });
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|             }
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|         });
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| }
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