
# Objective > I think we should axe the shared `Event` trait entirely It doesn't serve any functional purpose, and I don't think it's useful pedagogically @alice-i-cecile on discord ## Solution - Remove `Event` as a supertrait of `BufferedEvent` - Remove any `Event` derives that were made unnecessary - Update release notes --------- Co-authored-by: SpecificProtagonist <vincentjunge@posteo.net>
130 lines
5.0 KiB
Rust
130 lines
5.0 KiB
Rust
use crate::{Asset, AssetId, AssetLoadError, AssetPath, UntypedAssetId};
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use bevy_ecs::event::BufferedEvent;
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use bevy_reflect::Reflect;
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use core::fmt::Debug;
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/// A [`BufferedEvent`] emitted when a specific [`Asset`] fails to load.
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///
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/// For an untyped equivalent, see [`UntypedAssetLoadFailedEvent`].
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#[derive(BufferedEvent, Clone, Debug)]
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pub struct AssetLoadFailedEvent<A: Asset> {
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/// The stable identifier of the asset that failed to load.
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pub id: AssetId<A>,
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/// The asset path that was attempted.
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pub path: AssetPath<'static>,
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/// Why the asset failed to load.
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pub error: AssetLoadError,
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}
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impl<A: Asset> AssetLoadFailedEvent<A> {
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/// Converts this to an "untyped" / "generic-less" asset error event that stores the type information.
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pub fn untyped(&self) -> UntypedAssetLoadFailedEvent {
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self.into()
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}
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}
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/// An untyped version of [`AssetLoadFailedEvent`].
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#[derive(BufferedEvent, Clone, Debug)]
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pub struct UntypedAssetLoadFailedEvent {
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/// The stable identifier of the asset that failed to load.
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pub id: UntypedAssetId,
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/// The asset path that was attempted.
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pub path: AssetPath<'static>,
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/// Why the asset failed to load.
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pub error: AssetLoadError,
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}
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impl<A: Asset> From<&AssetLoadFailedEvent<A>> for UntypedAssetLoadFailedEvent {
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fn from(value: &AssetLoadFailedEvent<A>) -> Self {
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UntypedAssetLoadFailedEvent {
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id: value.id.untyped(),
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path: value.path.clone(),
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error: value.error.clone(),
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}
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}
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}
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/// [`BufferedEvent`]s that occur for a specific loaded [`Asset`], such as "value changed" events and "dependency" events.
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#[expect(missing_docs, reason = "Documenting the id fields is unhelpful.")]
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#[derive(BufferedEvent, Reflect)]
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pub enum AssetEvent<A: Asset> {
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/// Emitted whenever an [`Asset`] is added.
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Added { id: AssetId<A> },
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/// Emitted whenever an [`Asset`] value is modified.
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Modified { id: AssetId<A> },
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/// Emitted whenever an [`Asset`] is removed.
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Removed { id: AssetId<A> },
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/// Emitted when the last [`super::Handle::Strong`] of an [`Asset`] is dropped.
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Unused { id: AssetId<A> },
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/// Emitted whenever an [`Asset`] has been fully loaded (including its dependencies and all "recursive dependencies").
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LoadedWithDependencies { id: AssetId<A> },
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}
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impl<A: Asset> AssetEvent<A> {
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/// Returns `true` if this event is [`AssetEvent::LoadedWithDependencies`] and matches the given `id`.
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pub fn is_loaded_with_dependencies(&self, asset_id: impl Into<AssetId<A>>) -> bool {
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matches!(self, AssetEvent::LoadedWithDependencies { id } if *id == asset_id.into())
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}
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/// Returns `true` if this event is [`AssetEvent::Added`] and matches the given `id`.
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pub fn is_added(&self, asset_id: impl Into<AssetId<A>>) -> bool {
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matches!(self, AssetEvent::Added { id } if *id == asset_id.into())
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}
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/// Returns `true` if this event is [`AssetEvent::Modified`] and matches the given `id`.
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pub fn is_modified(&self, asset_id: impl Into<AssetId<A>>) -> bool {
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matches!(self, AssetEvent::Modified { id } if *id == asset_id.into())
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}
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/// Returns `true` if this event is [`AssetEvent::Removed`] and matches the given `id`.
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pub fn is_removed(&self, asset_id: impl Into<AssetId<A>>) -> bool {
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matches!(self, AssetEvent::Removed { id } if *id == asset_id.into())
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}
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/// Returns `true` if this event is [`AssetEvent::Unused`] and matches the given `id`.
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pub fn is_unused(&self, asset_id: impl Into<AssetId<A>>) -> bool {
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matches!(self, AssetEvent::Unused { id } if *id == asset_id.into())
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}
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}
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impl<A: Asset> Clone for AssetEvent<A> {
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fn clone(&self) -> Self {
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*self
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}
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}
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impl<A: Asset> Copy for AssetEvent<A> {}
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impl<A: Asset> Debug for AssetEvent<A> {
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fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
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match self {
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Self::Added { id } => f.debug_struct("Added").field("id", id).finish(),
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Self::Modified { id } => f.debug_struct("Modified").field("id", id).finish(),
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Self::Removed { id } => f.debug_struct("Removed").field("id", id).finish(),
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Self::Unused { id } => f.debug_struct("Unused").field("id", id).finish(),
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Self::LoadedWithDependencies { id } => f
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.debug_struct("LoadedWithDependencies")
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.field("id", id)
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.finish(),
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}
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}
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}
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impl<A: Asset> PartialEq for AssetEvent<A> {
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fn eq(&self, other: &Self) -> bool {
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match (self, other) {
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(Self::Added { id: l_id }, Self::Added { id: r_id })
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| (Self::Modified { id: l_id }, Self::Modified { id: r_id })
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| (Self::Removed { id: l_id }, Self::Removed { id: r_id })
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| (Self::Unused { id: l_id }, Self::Unused { id: r_id })
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| (
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Self::LoadedWithDependencies { id: l_id },
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Self::LoadedWithDependencies { id: r_id },
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) => l_id == r_id,
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_ => false,
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}
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}
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}
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impl<A: Asset> Eq for AssetEvent<A> {}
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