# Objective This example is really confusing to look at and tell at a glance whether it's broken or not. It's displaying a strange shape -- a cube with two vertices stretched in a couple dimensions at an odd angle, and doing its vertex position modification in a way where the intent isn't obvious. ## Solution - Change the gltf geometry so that the object is a recognizable regular shape - Change the vertex modification so that the entire cube top is being "lifted" from the cube - Adjust colors, lighting, and camera location so we can see what's going on - Also remove some irrelevant shadow and environment map setup ## Before  ## After <img width="1280" alt="image" src="https://github.com/user-attachments/assets/59cab60d-efbc-47c3-8688-e4544b462421"> |
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| android-res/mipmap-mdpi | ||
| animation_graphs | ||
| branding | ||
| data | ||
| docs | ||
| environment_maps | ||
| fonts | ||
| irradiance_volumes | ||
| lightmaps | ||
| models | ||
| pixel | ||
| scenes | ||
| shaders | ||
| sounds | ||
| textures | ||
| volumes | ||