17 lines
401 B
GLSL
17 lines
401 B
GLSL
#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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uniform vec4 uColor[1];
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uniform sampler2D SPIRV_Cross_CombineduTextureuSampler;
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in vec2 vTexCoord;
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layout(location = 0) out vec4 oFragColor;
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void main()
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{
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float alpha = texture(SPIRV_Cross_CombineduTextureuSampler, vTexCoord).x * uColor[0].w;
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oFragColor = vec4(uColor[0].xyz, 1.0) * alpha;
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}
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