18 lines
479 B
GLSL
18 lines
479 B
GLSL
#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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uniform vec4 uTextureSize[1];
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uniform vec4 uFramebufferSize[1];
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out vec2 vTexCoord;
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layout(location = 1) in ivec2 aTexCoord;
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layout(location = 0) in ivec2 aPosition;
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void main()
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{
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vTexCoord = vec2(aTexCoord) / uTextureSize[0].xy;
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vec2 position = ((vec2(aPosition) / uFramebufferSize[0].xy) * 2.0) - vec2(1.0);
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gl_Position = vec4(position.x, -position.y, 0.0, 1.0);
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}
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