bevy/crates/pathfinder/resources/shaders/gl3/tile_clip.fs.glsl

16 lines
373 B
GLSL

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
uniform sampler2D SPIRV_Cross_CombineduSrcuSampler;
layout(location = 0) out vec4 oFragColor;
in vec2 vTexCoord;
in float vBackdrop;
void main()
{
oFragColor = clamp(abs(texture(SPIRV_Cross_CombineduSrcuSampler, vTexCoord) + vec4(vBackdrop)), vec4(0.0), vec4(1.0));
}