16 lines
373 B
GLSL
16 lines
373 B
GLSL
#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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uniform sampler2D SPIRV_Cross_CombineduSrcuSampler;
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layout(location = 0) out vec4 oFragColor;
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in vec2 vTexCoord;
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in float vBackdrop;
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void main()
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{
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oFragColor = clamp(abs(texture(SPIRV_Cross_CombineduSrcuSampler, vTexCoord) + vec4(vBackdrop)), vec4(0.0), vec4(1.0));
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}
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