21 lines
625 B
GLSL
21 lines
625 B
GLSL
#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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layout(location = 1) in ivec2 aDestTileOrigin;
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layout(location = 0) in ivec2 aTileOffset;
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layout(location = 2) in ivec2 aSrcTileOrigin;
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out vec2 vTexCoord;
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out float vBackdrop;
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layout(location = 3) in int aSrcBackdrop;
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void main()
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{
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vec2 destPosition = vec2(aDestTileOrigin + aTileOffset) / vec2(256.0);
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vec2 srcPosition = vec2(aSrcTileOrigin + aTileOffset) / vec2(256.0);
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vTexCoord = srcPosition;
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vBackdrop = float(aSrcBackdrop);
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gl_Position = vec4(mix(vec2(-1.0), vec2(1.0), destPosition), 0.0, 1.0);
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}
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