bevy/crates/pathfinder/resources/shaders/gl3/tile_copy.fs.glsl

16 lines
377 B
GLSL

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
uniform vec4 uFramebufferSize[1];
uniform sampler2D SPIRV_Cross_CombineduSrcuSampler;
layout(location = 0) out vec4 oFragColor;
void main()
{
vec2 texCoord = gl_FragCoord.xy / uFramebufferSize[0].xy;
oFragColor = texture(SPIRV_Cross_CombineduSrcuSampler, texCoord);
}