bevy/crates/pathfinder/resources/shaders/gl3/tile_copy.vs.glsl

15 lines
386 B
GLSL

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
uniform vec4 uTileSize[1];
uniform vec4 uTransform[4];
layout(location = 0) in ivec2 aTilePosition;
void main()
{
vec2 position = vec2(aTilePosition) * uTileSize[0].xy;
gl_Position = mat4(uTransform[0], uTransform[1], uTransform[2], uTransform[3]) * vec4(position, 0.0, 1.0);
}