16 lines
451 B
GLSL
16 lines
451 B
GLSL
#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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uniform ivec4 uGridlineCount[1];
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uniform vec4 uTransform[4];
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layout(location = 0) out vec2 vTexCoord;
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layout(location = 0) in ivec2 aPosition;
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void main()
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{
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vTexCoord = vec2(aPosition * ivec2(uGridlineCount[0].x));
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gl_Position = mat4(uTransform[0], uTransform[1], uTransform[2], uTransform[3]) * vec4(ivec4(aPosition.x, 0, aPosition.y, 1));
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}
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