bevy/crates/pathfinder/resources/shaders/gl4/reproject.fs.glsl

18 lines
592 B
GLSL

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
uniform vec4 uOldTransform[4];
layout(binding = 2) uniform sampler2D SPIRV_Cross_CombineduTextureuSampler;
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 oFragColor;
void main()
{
vec4 normTexCoord = mat4(uOldTransform[0], uOldTransform[1], uOldTransform[2], uOldTransform[3]) * vec4(vTexCoord, 0.0, 1.0);
vec2 texCoord = ((normTexCoord.xy / vec2(normTexCoord.w)) + vec2(1.0)) * 0.5;
oFragColor = texture(SPIRV_Cross_CombineduTextureuSampler, texCoord);
}