44 lines
799 B
Metal
44 lines
799 B
Metal
// Automatically generated from files in pathfinder/shaders/. Do not edit!
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct uGridlineColor
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{
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float4 gridlineColor;
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};
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struct uGroundColor
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{
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float4 groundColor;
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};
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struct main0_out
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{
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float4 oFragColor [[color(0)]];
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};
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struct main0_in
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{
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float2 vTexCoord [[user(locn0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], constant uGridlineColor& _33 [[buffer(0)]], constant uGroundColor& _42 [[buffer(1)]])
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{
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main0_out out = {};
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float2 texCoordPx = fract(in.vTexCoord) / fwidth(in.vTexCoord);
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float4 _28;
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if (any(texCoordPx <= float2(1.0)))
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{
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_28 = _33.gridlineColor;
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}
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else
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{
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_28 = _42.groundColor;
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}
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out.oFragColor = _28;
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return out;
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}
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