bevy/crates/pathfinder/resources/shaders/metal/demo_ground.fs.metal

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799 B
Metal

// Automatically generated from files in pathfinder/shaders/. Do not edit!
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct uGridlineColor
{
float4 gridlineColor;
};
struct uGroundColor
{
float4 groundColor;
};
struct main0_out
{
float4 oFragColor [[color(0)]];
};
struct main0_in
{
float2 vTexCoord [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], constant uGridlineColor& _33 [[buffer(0)]], constant uGroundColor& _42 [[buffer(1)]])
{
main0_out out = {};
float2 texCoordPx = fract(in.vTexCoord) / fwidth(in.vTexCoord);
float4 _28;
if (any(texCoordPx <= float2(1.0)))
{
_28 = _33.gridlineColor;
}
else
{
_28 = _42.groundColor;
}
out.oFragColor = _28;
return out;
}