bevy/assets
IceSentry 4ecbe001d5
Add a custom render phase example (#16916)
# Objective

- It's currently very hard for beginners and advanced users to get a
full understanding of a complete render phase.

## Solution

- Implement a full custom render phase
- The render phase in the example is intended to show a custom stencil
phase that renders the stencil in red directly on the screen

---

## Showcase

<img width="1277" alt="image"
src="https://github.com/user-attachments/assets/e9dc0105-4fb6-463f-ad53-0529b575fd28"
/>

## Notes

More docs to explain what is going on is still needed but the example
works and can already help some people.

We might want to consider using a batched phase and cold specialization
in the future, but the example is already complex enough as it is.

---------

Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>
2025-02-10 21:17:37 +00:00
..
android-res/mipmap-mdpi android example polish (#845) 2020-11-11 16:31:16 -08:00
animation_graphs Implement additive blending for animation graphs. (#15631) 2024-10-04 22:13:22 +00:00
branding Remove unused namespace declarations (#10965) 2023-12-13 22:29:16 +00:00
cursors/kenney_crosshairPack Support texture atlases in CustomCursor::Image (#17121) 2025-01-14 22:27:24 +00:00
data Added Support for Extension-less Assets (#10153) 2024-01-31 14:58:08 +00:00
docs Improve Mesh documentation (#9061) 2023-07-31 18:55:42 +00:00
environment_maps Implement percentage-closer soft shadows (PCSS). (#13497) 2024-09-18 18:07:17 +00:00
external Add external assets to .gitignore (#17388) 2025-01-17 01:20:14 +00:00
fonts Add the license for the FiraMono font (#3589) 2022-05-06 19:29:43 +00:00
irradiance_volumes Implement irradiance volumes. (#10268) 2024-02-06 23:23:20 +00:00
lightmaps Introduce support for mixed lighting by allowing lights to opt out of contributing diffuse light to lightmapped objects. (#16761) 2024-12-16 23:48:33 +00:00
models Procedural atmospheric scattering (#16314) 2025-01-23 22:52:46 +00:00
pixel Add example for pixel-perfect grid snapping in 2D (#8112) 2023-12-26 17:15:50 +00:00
scenes Remove bevy_core (#16897) 2024-12-19 18:36:51 +00:00
shaders Add a custom render phase example (#16916) 2025-02-10 21:17:37 +00:00
sounds Programmed soundtrack example (#12774) 2024-03-29 20:32:30 +00:00
textures Add support for specular tints and maps per the KHR_materials_specular glTF extension. (#14069) 2025-01-26 20:38:46 +00:00
volumes Allow fog density texture to be scrolled over time with an offset (#14868) 2024-08-22 19:43:14 +00:00