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clustered_forward.wgsl
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Add random shader utils, fix cluster_debug_visualization (#11956)
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2024-02-26 15:59:44 +00:00 |
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fog.rs
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Migrate from LegacyColor to bevy_color::Color (#12163)
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2024-02-29 19:35:12 +00:00 |
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fog.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
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forward_io.wgsl
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Implement lightmaps. (#10231)
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2024-01-02 20:38:47 +00:00 |
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light.rs
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Add pipeline statistics (#9135)
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2024-03-17 20:29:35 +00:00 |
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mesh_bindings.rs
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Implement lightmaps. (#10231)
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2024-01-02 20:38:47 +00:00 |
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mesh_bindings.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
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mesh_functions.wgsl
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Add support for KHR_texture_transform (#11904)
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2024-02-21 01:11:28 +00:00 |
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mesh_types.wgsl
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Add support for KHR_texture_transform (#11904)
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2024-02-21 01:11:28 +00:00 |
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mesh_view_bindings.rs
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Check cfg during CI and fix feature typos (#12103)
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2024-02-25 15:19:27 +00:00 |
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mesh_view_bindings.wgsl
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FIX: iOS Simulator not rendering due to missing CUBE_ARRAY_TEXTURES (#12052)
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2024-02-23 01:24:59 +00:00 |
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mesh_view_types.wgsl
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Implement irradiance volumes. (#10268)
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2024-02-06 23:23:20 +00:00 |
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mesh.rs
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Intern mesh vertex buffer layouts so that we don't have to compare them over and over. (#12216)
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2024-03-01 20:56:21 +00:00 |
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mesh.wgsl
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Update to wgpu 0.19 and raw-window-handle 0.6 (#11280)
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2024-01-26 18:14:21 +00:00 |
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mod.rs
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Variable MeshPipeline View Bind Group Layout (#10156)
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2023-10-21 11:19:44 +00:00 |
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morph.rs
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try_insert NoAutomaticBatching (#12396)
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2024-03-10 02:14:33 +00:00 |
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morph.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
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parallax_mapping.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
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pbr_ambient.wgsl
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Use “specular occlusion” term to consistently extinguish fresnel on Ambient and Environment Map lights (#10182)
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2023-10-23 03:26:20 +00:00 |
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pbr_bindings.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
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pbr_fragment.wgsl
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Meshlet rendering (initial feature) (#10164)
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2024-03-25 19:08:27 +00:00 |
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pbr_functions.wgsl
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Meshlet rendering (initial feature) (#10164)
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2024-03-25 19:08:27 +00:00 |
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pbr_lighting.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
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pbr_prepass_functions.wgsl
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Fix WebGL not rendering StandardMaterial (#12110)
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2024-02-25 22:42:28 +00:00 |
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pbr_prepass.wgsl
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Meshlet rendering (initial feature) (#10164)
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2024-03-25 19:08:27 +00:00 |
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pbr_transmission.wgsl
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Exposure settings (adopted) (#11347)
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2024-01-16 14:53:21 +00:00 |
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pbr_types.wgsl
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Fix WebGL not rendering StandardMaterial (#12110)
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2024-02-25 22:42:28 +00:00 |
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pbr.wgsl
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Meshlet rendering (initial feature) (#10164)
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2024-03-25 19:08:27 +00:00 |
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rgb9e5.wgsl
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Deferred Renderer (#9258)
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2023-10-12 22:10:38 +00:00 |
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shadow_sampling.wgsl
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StandardMaterial Light Transmission (#8015)
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2023-10-31 20:59:02 +00:00 |
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shadows.wgsl
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FIX: iOS Simulator not rendering due to missing CUBE_ARRAY_TEXTURES (#12052)
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2024-02-23 01:24:59 +00:00 |
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skin.rs
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try_insert NoAutomaticBatching (#12396)
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2024-03-10 02:14:33 +00:00 |
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skinning.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |
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utils.wgsl
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Add random shader utils, fix cluster_debug_visualization (#11956)
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2024-02-26 15:59:44 +00:00 |
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view_transformations.wgsl
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View Transformations (#9726)
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2023-10-24 21:26:19 +00:00 |
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wireframe.wgsl
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Swap material and mesh bind groups (#10485)
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2023-11-28 22:26:22 +00:00 |