208 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			208 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::prelude::*;
 | 
						|
 | 
						|
fn main() {
 | 
						|
    AppBuilder::new()
 | 
						|
        .add_defaults_legacy()
 | 
						|
        .setup_world(setup)
 | 
						|
        .run();
 | 
						|
}
 | 
						|
 | 
						|
#[allow(dead_code)]
 | 
						|
fn create_entities_insert_vec(
 | 
						|
    world: &mut World,
 | 
						|
    plane_handle: Handle<Mesh>,
 | 
						|
    cube_handle: Handle<Mesh>,
 | 
						|
) {
 | 
						|
    // plane
 | 
						|
    world.insert(
 | 
						|
        (),
 | 
						|
        vec![(
 | 
						|
            plane_handle.clone(),
 | 
						|
            Material::new(Albedo::Color(math::vec4(0.1, 0.2, 0.1, 1.0))),
 | 
						|
            LocalToWorld::identity(),
 | 
						|
            Translation::new(0.0, 0.0, 0.0),
 | 
						|
        )],
 | 
						|
    );
 | 
						|
 | 
						|
    // cube
 | 
						|
    world.insert(
 | 
						|
        (),
 | 
						|
        vec![(
 | 
						|
            cube_handle,
 | 
						|
            Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))),
 | 
						|
            LocalToWorld::identity(),
 | 
						|
            Translation::new(0.0, 0.0, 1.0),
 | 
						|
        )],
 | 
						|
    );
 | 
						|
 | 
						|
    // light
 | 
						|
    world.insert(
 | 
						|
        (),
 | 
						|
        vec![(
 | 
						|
            Light {
 | 
						|
                color: wgpu::Color {
 | 
						|
                    r: 0.8,
 | 
						|
                    g: 0.8,
 | 
						|
                    b: 0.5,
 | 
						|
                    a: 1.0,
 | 
						|
                },
 | 
						|
                fov: f32::to_radians(60.0),
 | 
						|
                depth: 0.1..50.0,
 | 
						|
                target_view: None,
 | 
						|
            },
 | 
						|
            LocalToWorld::identity(),
 | 
						|
            Translation::new(4.0, -4.0, 5.0),
 | 
						|
            Rotation::from_euler_angles(0.0, 0.0, 0.0),
 | 
						|
        )],
 | 
						|
    );
 | 
						|
 | 
						|
    // camera
 | 
						|
    world.insert(
 | 
						|
        (),
 | 
						|
        vec![(
 | 
						|
            Camera::new(CameraType::Projection {
 | 
						|
                fov: std::f32::consts::PI / 4.0,
 | 
						|
                near: 1.0,
 | 
						|
                far: 1000.0,
 | 
						|
                aspect_ratio: 1.0,
 | 
						|
            }),
 | 
						|
            ActiveCamera,
 | 
						|
            LocalToWorld(Mat4::look_at_rh(
 | 
						|
                Vec3::new(3.0, 8.0, 5.0),
 | 
						|
                Vec3::new(0.0, 0.0, 0.0),
 | 
						|
                Vec3::new(0.0, 0.0, 1.0),
 | 
						|
            )),
 | 
						|
        )],
 | 
						|
    );
 | 
						|
}
 | 
						|
 | 
						|
#[allow(dead_code)]
 | 
						|
fn create_entities_builder_add_component(
 | 
						|
    world: &mut World,
 | 
						|
    plane_handle: Handle<Mesh>,
 | 
						|
    cube_handle: Handle<Mesh>,
 | 
						|
) {
 | 
						|
    world
 | 
						|
        .build()
 | 
						|
        // plane
 | 
						|
        .build_entity()
 | 
						|
        .add(plane_handle.clone())
 | 
						|
        .add(Material::new(Albedo::Color(math::vec4(0.1, 0.2, 0.1, 1.0))))
 | 
						|
        .add(LocalToWorld::identity())
 | 
						|
        .add(Translation::new(0.0, 0.0, 0.0))
 | 
						|
        // cube
 | 
						|
        .build_entity()
 | 
						|
        .add(cube_handle)
 | 
						|
        .add(Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))))
 | 
						|
        .add(LocalToWorld::identity())
 | 
						|
        .add(Translation::new(0.0, 0.0, 1.0))
 | 
						|
        // light
 | 
						|
        .build_entity()
 | 
						|
        .add(Light {
 | 
						|
            color: wgpu::Color {
 | 
						|
                r: 0.8,
 | 
						|
                g: 0.8,
 | 
						|
                b: 0.5,
 | 
						|
                a: 1.0,
 | 
						|
            },
 | 
						|
            fov: f32::to_radians(60.0),
 | 
						|
            depth: 0.1..50.0,
 | 
						|
            target_view: None,
 | 
						|
        })
 | 
						|
        .add(LocalToWorld::identity())
 | 
						|
        .add(Translation::new(4.0, -4.0, 5.0))
 | 
						|
        .add(Rotation::from_euler_angles(0.0, 0.0, 0.0))
 | 
						|
        // camera
 | 
						|
        .build_entity()
 | 
						|
        .add(Camera::new(CameraType::Projection {
 | 
						|
            fov: std::f32::consts::PI / 4.0,
 | 
						|
            near: 1.0,
 | 
						|
            far: 1000.0,
 | 
						|
            aspect_ratio: 1.0,
 | 
						|
        }))
 | 
						|
        .add(ActiveCamera)
 | 
						|
        .add(LocalToWorld(Mat4::look_at_rh(
 | 
						|
            Vec3::new(3.0, 8.0, 5.0),
 | 
						|
            Vec3::new(0.0, 0.0, 0.0),
 | 
						|
            Vec3::new(0.0, 0.0, 1.0),
 | 
						|
        )))
 | 
						|
        .build();
 | 
						|
}
 | 
						|
 | 
						|
fn create_entities_builder_archetype(
 | 
						|
    world: &mut World,
 | 
						|
    plane_handle: Handle<Mesh>,
 | 
						|
    cube_handle: Handle<Mesh>,
 | 
						|
) {
 | 
						|
    world
 | 
						|
        .build()
 | 
						|
        // plane
 | 
						|
        .add_archetype(MeshEntity {
 | 
						|
            mesh: plane_handle.clone(),
 | 
						|
            material: Material::new(Albedo::Color(math::vec4(0.1, 0.2, 0.1, 1.0))),
 | 
						|
            local_to_world: LocalToWorld::identity(),
 | 
						|
            translation: Translation::new(0.0, 0.0, 0.0),
 | 
						|
        })
 | 
						|
        // cube
 | 
						|
        .add_archetype(MeshEntity {
 | 
						|
            mesh: cube_handle,
 | 
						|
            material: Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))),
 | 
						|
            local_to_world: LocalToWorld::identity(),
 | 
						|
            translation: Translation::new(0.0, 0.0, 1.0),
 | 
						|
        })
 | 
						|
        // light
 | 
						|
        .add_archetype(LightEntity {
 | 
						|
            light: Light {
 | 
						|
                color: wgpu::Color {
 | 
						|
                    r: 0.8,
 | 
						|
                    g: 0.8,
 | 
						|
                    b: 0.5,
 | 
						|
                    a: 1.0,
 | 
						|
                },
 | 
						|
                fov: f32::to_radians(60.0),
 | 
						|
                depth: 0.1..50.0,
 | 
						|
                target_view: None,
 | 
						|
            },
 | 
						|
            local_to_world: LocalToWorld::identity(),
 | 
						|
            translation: Translation::new(4.0, -4.0, 5.0),
 | 
						|
            rotation: Rotation::from_euler_angles(0.0, 0.0, 0.0),
 | 
						|
        })
 | 
						|
        // camera
 | 
						|
        .add_archetype(CameraEntity {
 | 
						|
            camera: Camera::new(CameraType::Projection {
 | 
						|
                fov: std::f32::consts::PI / 4.0,
 | 
						|
                near: 1.0,
 | 
						|
                far: 1000.0,
 | 
						|
                aspect_ratio: 1.0,
 | 
						|
            }),
 | 
						|
            active_camera: ActiveCamera,
 | 
						|
            local_to_world: LocalToWorld(Mat4::look_at_rh(
 | 
						|
                Vec3::new(3.0, 8.0, 5.0),
 | 
						|
                Vec3::new(0.0, 0.0, 0.0),
 | 
						|
                Vec3::new(0.0, 0.0, 1.0),
 | 
						|
            )),
 | 
						|
        })
 | 
						|
        .build();
 | 
						|
}
 | 
						|
 | 
						|
fn setup(world: &mut World) {
 | 
						|
    let cube = Mesh::load(MeshType::Cube);
 | 
						|
    let plane = Mesh::load(MeshType::Plane { size: 10.0 });
 | 
						|
 | 
						|
    let (cube_handle, plane_handle) = {
 | 
						|
        let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
 | 
						|
        (mesh_storage.add(cube), mesh_storage.add(plane))
 | 
						|
    };
 | 
						|
 | 
						|
    // no-archetype precompile: 1.24 sec
 | 
						|
    // archetype precompile: 1.07 sec
 | 
						|
    // create_entities_insert_vec(world, plane_handle, cube_handle);
 | 
						|
 | 
						|
    // no-archetype precompile: .93
 | 
						|
    // noarchetype precompile: .93
 | 
						|
    // create_entities_builder_add_component(world, plane_handle, cube_handle);
 | 
						|
 | 
						|
    // archetype precompile: 0.65
 | 
						|
    create_entities_builder_archetype(world, plane_handle, cube_handle);
 | 
						|
}
 |