114 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::prelude::*;
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struct Rotator;
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fn main() {
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    AppBuilder::new()
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        .add_defaults_legacy()
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        .setup_world(setup)
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        .add_system(build_rotator_system())
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        .run();
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}
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fn build_rotator_system() -> Box<dyn Schedulable> {
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    SystemBuilder::new("Rotator")
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        .read_resource::<Time>()
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        .with_query(<(Write<Rotator>, Write<Rotation>)>::query())
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        .build(move |_, world, time, light_query| {
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            for (_, mut rotation) in light_query.iter_mut(world) {
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                rotation.0 = rotation.0 * Quat::from_rotation_x(3.0 * time.delta_seconds);
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            }
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        })
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}
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fn setup(world: &mut World) {
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    let cube = Mesh::load(MeshType::Cube);
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    let plane = Mesh::load(MeshType::Plane { size: 10.0 });
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    let (cube_handle, plane_handle) = {
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        let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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        (mesh_storage.add(cube), mesh_storage.add(plane))
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    };
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    // plane
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    world.insert(
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        (),
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        vec![(
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            plane_handle.clone(),
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            Material::new(Albedo::Color(math::vec4(0.1, 0.2, 0.1, 1.0))),
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            LocalToWorld::identity(),
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            Translation::new(0.0, 0.0, -5.0),
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        )],
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    );
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    // cube
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    let parent_cube = *world
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        .insert(
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            (),
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            vec![(
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                cube_handle.clone(),
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                Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))),
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                LocalToWorld::identity(),
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                Translation::new(0.0, 0.0, 1.0),
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                Rotation::from_euler_angles(0.0, 0.0, 0.0),
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                Rotator,
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            )],
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        )
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        .first()
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        .unwrap();
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    // cube
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    world.insert(
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        (),
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        vec![(
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            cube_handle,
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            Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))),
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            LocalToWorld::identity(),
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            Translation::new(0.0, 0.0, 3.0),
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            Parent(parent_cube),
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            LocalToParent::identity(),
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        )],
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    );
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    // light
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    world.insert(
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        (),
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        vec![(
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            Light {
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                color: wgpu::Color {
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                    r: 0.8,
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                    g: 0.8,
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                    b: 0.5,
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                    a: 1.0,
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                },
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                fov: f32::to_radians(60.0),
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                depth: 0.1..50.0,
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                target_view: None,
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            },
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            Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))),
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            LocalToWorld::identity(),
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            Translation::new(4.0, -4.0, 5.0),
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            Rotation::from_euler_angles(0.0, 0.0, 0.0),
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        )],
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    );
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    // camera
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    world.insert(
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        (),
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        vec![(
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            Camera::new(CameraType::Projection {
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                fov: std::f32::consts::PI / 4.0,
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                near: 1.0,
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                far: 1000.0,
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                aspect_ratio: 1.0,
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            }),
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            ActiveCamera,
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            LocalToWorld(Mat4::look_at_rh(
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                Vec3::new(3.0, -15.0, 8.0),
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                Vec3::new(0.0, 0.0, 0.0),
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                Vec3::new(0.0, 0.0, 1.0),
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            )),
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        )],
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    );
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}
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