69 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::prelude::*;
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fn main() {
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    AppBuilder::new()
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        .add_defaults_legacy()
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        .setup_world(setup)
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        .run();
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}
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fn setup(world: &mut World) {
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    let cube = Mesh::load(MeshType::Cube);
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    let plane = Mesh::load(MeshType::Plane { size: 10.0 });
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    let (cube_handle, plane_handle) = {
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        let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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        (mesh_storage.add(cube), mesh_storage.add(plane))
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    };
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    world
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        .build()
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        // plane
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        .add_archetype(MeshEntity {
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            mesh: plane_handle.clone(),
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            material: Material::new(Albedo::Color(math::vec4(0.1, 0.2, 0.1, 1.0))),
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            local_to_world: LocalToWorld::identity(),
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            translation: Translation::new(0.0, 0.0, 0.0),
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        })
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        // cube
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        .add_archetype(MeshEntity {
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            mesh: cube_handle,
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            material: Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))),
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            local_to_world: LocalToWorld::identity(),
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            translation: Translation::new(0.0, 0.0, 1.0),
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        })
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        // light
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        .add_archetype(LightEntity {
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            light: Light {
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                color: wgpu::Color {
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                    r: 0.8,
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                    g: 0.8,
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                    b: 0.5,
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                    a: 1.0,
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                },
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                fov: f32::to_radians(60.0),
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                depth: 0.1..50.0,
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                target_view: None,
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            },
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            local_to_world: LocalToWorld::identity(),
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            translation: Translation::new(4.0, -4.0, 5.0),
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            rotation: Rotation::from_euler_angles(0.0, 0.0, 0.0),
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        })
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        // camera
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        .add_archetype(CameraEntity {
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            camera: Camera::new(CameraType::Projection {
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                fov: std::f32::consts::PI / 4.0,
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                near: 1.0,
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                far: 1000.0,
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                aspect_ratio: 1.0,
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            }),
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            active_camera: ActiveCamera,
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            local_to_world: LocalToWorld(Mat4::look_at_rh(
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                Vec3::new(3.0, 8.0, 5.0),
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                Vec3::new(0.0, 0.0, 0.0),
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                Vec3::new(0.0, 0.0, 1.0),
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            )),
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        })
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        .build();
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}
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