..
batching
Refactor batch_and_prepare_binned_render_phase
in preparation for bin retention. ( #16922 )
2024-12-30 20:11:31 +00:00
camera
impl EntityBorrow for more types ( #16917 )
2024-12-24 02:47:03 +00:00
diagnostic
Ensure Bevy's rendering byte usage is little-endian ( #15750 )
2024-10-08 22:43:35 +00:00
mesh
Prefer Display
over Debug
( #16112 )
2024-12-27 00:40:06 +00:00
primitives
Add .contains_aabb for Frustum ( #16022 )
2024-12-01 21:30:01 +00:00
render_graph
Prefer Display
over Debug
( #16112 )
2024-12-27 00:40:06 +00:00
render_phase
Refactor batch_and_prepare_binned_render_phase
in preparation for bin retention. ( #16922 )
2024-12-30 20:11:31 +00:00
render_resource
Refactor batch_and_prepare_binned_render_phase
in preparation for bin retention. ( #16922 )
2024-12-30 20:11:31 +00:00
renderer
Don't overalign aligned values in gpu_readback::align_byte_size
( #17007 )
2024-12-30 05:51:37 +00:00
texture
Change GpuImage::size
from UVec2
to Extent3d
( #16815 )
2024-12-17 19:08:09 +00:00
view
fix visibility propagation during reparenting ( #17025 )
2024-12-30 20:55:44 +00:00
alpha.rs
Simpler lint fixes: makes ci lints
work but disables a lint for now ( #15376 )
2024-09-24 11:42:59 +00:00
color_operations.wgsl
move wgsl color operations from bevy_pbr to bevy_render ( #13209 )
2024-05-04 10:30:23 +00:00
extract_component.rs
Remove ExtractComponent::Out
( #15926 )
2024-10-15 23:42:35 +00:00
extract_instances.rs
Type safe retained render world ( #15756 )
2024-10-10 18:47:04 +00:00
extract_param.rs
Implement WorldQuery
for MainWorld
and RenderWorld
components ( #15745 )
2024-10-13 20:58:46 +00:00
extract_resource.rs
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
globals.rs
Remove bevy_core
( #16897 )
2024-12-19 18:36:51 +00:00
globals.wgsl
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
gpu_readback.rs
Don't overalign aligned values in gpu_readback::align_byte_size
( #17007 )
2024-12-30 05:51:37 +00:00
lib.rs
Fix several regressions from recent rendering changes. ( #16890 )
2024-12-22 23:03:06 +00:00
maths.wgsl
add tonemapping LUT bindings for sprite and mesh2d pipelines ( #13262 )
2024-05-28 12:09:26 +00:00
pipelined_rendering.rs
Synchronize removed components with the render world ( #15582 )
2024-10-08 22:23:17 +00:00
render_asset.rs
Update hashbrown to 0.15 ( #15801 )
2024-12-10 19:45:50 +00:00
settings.rs
cleanup bevy_render/lib.rs ( #16481 )
2024-11-22 22:32:04 +00:00
spatial_bundle.rs
Deprecate SpatialBundle ( #15830 )
2024-10-13 17:28:22 +00:00
storage.rs
Add a bindless mode to AsBindGroup
. ( #16368 )
2024-12-03 18:00:34 +00:00
sync_component.rs
Synchronize removed components with the render world ( #15582 )
2024-10-08 22:23:17 +00:00
sync_world.rs
impl EntityBorrow for more types ( #16917 )
2024-12-24 02:47:03 +00:00