
Didn't remove WgpuWrapper. Not sure if it's needed or not still. ## Testing - Did you test these changes? If so, how? Example runner - Are there any parts that need more testing? Web (portable atomics thingy?), DXC. ## Migration Guide - Bevy has upgraded to [wgpu v24](https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md#v2400-2025-01-15). - When using the DirectX 12 rendering backend, the new priority system for choosing a shader compiler is as follows: - If the `WGPU_DX12_COMPILER` environment variable is set at runtime, it is used - Else if the new `statically-linked-dxc` feature is enabled, a custom version of DXC will be statically linked into your app at compile time. - Else Bevy will look in the app's working directory for `dxcompiler.dll` and `dxil.dll` at runtime. - Else if they are missing, Bevy will fall back to FXC (not recommended) --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: François Mockers <francois.mockers@vleue.com>
96 lines
2.1 KiB
Rust
96 lines
2.1 KiB
Rust
use crate::define_atomic_id;
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use crate::renderer::WgpuWrapper;
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use core::ops::{Bound, Deref, RangeBounds};
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define_atomic_id!(BufferId);
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#[derive(Clone, Debug)]
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pub struct Buffer {
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id: BufferId,
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value: WgpuWrapper<wgpu::Buffer>,
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}
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impl Buffer {
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#[inline]
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pub fn id(&self) -> BufferId {
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self.id
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}
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pub fn slice(&self, bounds: impl RangeBounds<wgpu::BufferAddress>) -> BufferSlice {
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// need to compute and store this manually because wgpu doesn't export offset and size on wgpu::BufferSlice
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let offset = match bounds.start_bound() {
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Bound::Included(&bound) => bound,
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Bound::Excluded(&bound) => bound + 1,
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Bound::Unbounded => 0,
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};
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let size = match bounds.end_bound() {
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Bound::Included(&bound) => bound + 1,
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Bound::Excluded(&bound) => bound,
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Bound::Unbounded => self.value.size(),
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} - offset;
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BufferSlice {
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id: self.id,
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offset,
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size,
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value: self.value.slice(bounds),
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}
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}
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#[inline]
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pub fn unmap(&self) {
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self.value.unmap();
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}
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}
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impl From<wgpu::Buffer> for Buffer {
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fn from(value: wgpu::Buffer) -> Self {
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Buffer {
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id: BufferId::new(),
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value: WgpuWrapper::new(value),
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}
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}
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}
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impl Deref for Buffer {
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type Target = wgpu::Buffer;
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#[inline]
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fn deref(&self) -> &Self::Target {
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&self.value
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}
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}
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#[derive(Clone, Debug)]
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pub struct BufferSlice<'a> {
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id: BufferId,
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offset: wgpu::BufferAddress,
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value: wgpu::BufferSlice<'a>,
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size: wgpu::BufferAddress,
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}
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impl<'a> BufferSlice<'a> {
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#[inline]
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pub fn id(&self) -> BufferId {
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self.id
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}
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#[inline]
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pub fn offset(&self) -> wgpu::BufferAddress {
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self.offset
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}
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#[inline]
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pub fn size(&self) -> wgpu::BufferAddress {
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self.size
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}
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}
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impl<'a> Deref for BufferSlice<'a> {
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type Target = wgpu::BufferSlice<'a>;
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#[inline]
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fn deref(&self) -> &Self::Target {
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&self.value
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}
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}
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