bevy/crates/bevy_sprite/src
JMS55 669d139c13
Upgrade to wgpu v24 (#17542)
Didn't remove WgpuWrapper. Not sure if it's needed or not still.

## Testing

- Did you test these changes? If so, how? Example runner
- Are there any parts that need more testing? Web (portable atomics
thingy?), DXC.

## Migration Guide
- Bevy has upgraded to [wgpu
v24](https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md#v2400-2025-01-15).
- When using the DirectX 12 rendering backend, the new priority system
for choosing a shader compiler is as follows:
- If the `WGPU_DX12_COMPILER` environment variable is set at runtime, it
is used
- Else if the new `statically-linked-dxc` feature is enabled, a custom
version of DXC will be statically linked into your app at compile time.
- Else Bevy will look in the app's working directory for
`dxcompiler.dll` and `dxil.dll` at runtime.
- Else if they are missing, Bevy will fall back to FXC (not recommended)

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: IceSentry <c.giguere42@gmail.com>
Co-authored-by: François Mockers <francois.mockers@vleue.com>
2025-02-09 19:40:53 +00:00
..
mesh2d Upgrade to wgpu v24 (#17542) 2025-02-09 19:40:53 +00:00
render Upgrade to wgpu v24 (#17542) 2025-02-09 19:40:53 +00:00
texture_slice Proportional scaling for the sprite's texture. (#17258) 2025-01-24 18:24:02 +00:00
lib.rs Retain bins from frame to frame. (#17698) 2025-02-08 20:13:33 +00:00
picking_backend.rs Rename PickingBehavior to Pickable (#17266) 2025-01-12 05:36:52 +00:00
sprite.rs Proportional scaling for the sprite's texture. (#17258) 2025-01-24 18:24:02 +00:00