91 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{
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|     prelude::*,
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|     render::{
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|         camera::{Camera, VisibleEntities},
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|         mesh::shape,
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|     },
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| };
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| 
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| /// This example visualizes camera z-ordering by setting the material of rotating cubes to their distance from the camera
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| fn main() {
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|     App::build()
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|         .add_plugins(DefaultPlugins)
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|         .add_startup_system(setup)
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|         .add_system(rotator_system)
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|         .add_system(camera_order_color_system)
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|         .run();
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| }
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| 
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| struct Rotator;
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| 
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| /// rotates the parent, which will result in the child also rotating
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| fn rotator_system(time: Res<Time>, mut query: Query<&mut Transform, With<Rotator>>) {
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|     for mut transform in query.iter_mut() {
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|         transform.rotation *= Quat::from_rotation_x(3.0 * time.delta_seconds());
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|     }
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| }
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| 
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| fn camera_order_color_system(
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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|     camera_query: Query<&VisibleEntities, With<Camera>>,
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|     material_query: Query<&Handle<StandardMaterial>>,
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| ) {
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|     for visible_entities in camera_query.iter() {
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|         for visible_entity in visible_entities.iter() {
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|             if let Ok(material_handle) = material_query.get(visible_entity.entity) {
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|                 let material = materials.get_mut(&*material_handle).unwrap();
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|                 let value = 1.0 - (visible_entity.order.0 - 10.0) / 7.0;
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|                 material.albedo = Color::rgb(value, value, value);
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|             }
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|         }
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|     }
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| }
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| 
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| fn setup(
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|     commands: &mut Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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| ) {
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|     let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 2.0 }));
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|     commands
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|         // parent cube
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|         .spawn(PbrBundle {
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|             mesh: cube_handle.clone(),
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|             material: materials.add(StandardMaterial {
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|                 shaded: false,
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|                 ..Default::default()
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|             }),
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|             transform: Transform::from_translation(Vec3::new(0.0, 0.0, 1.0)),
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|             ..Default::default()
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|         })
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|         .with(Rotator)
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|         .with_children(|parent| {
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|             // child cubes
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|             parent
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|                 .spawn(PbrBundle {
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|                     mesh: cube_handle.clone(),
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|                     material: materials.add(StandardMaterial {
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|                         shaded: false,
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|                         ..Default::default()
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|                     }),
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|                     transform: Transform::from_translation(Vec3::new(0.0, 3.0, 0.0)),
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|                     ..Default::default()
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|                 })
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|                 .spawn(PbrBundle {
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|                     mesh: cube_handle,
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|                     material: materials.add(StandardMaterial {
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|                         shaded: false,
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|                         ..Default::default()
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|                     }),
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|                     transform: Transform::from_translation(Vec3::new(0.0, -3.0, 0.0)),
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|                     ..Default::default()
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|                 });
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|         })
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|         // camera
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|         .spawn(Camera3dBundle {
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|             transform: Transform::from_translation(Vec3::new(5.0, 10.0, 10.0))
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|                 .looking_at(Vec3::default(), Vec3::unit_y()),
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|             ..Default::default()
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|         });
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| }
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