..
bevy_a11y
Bump accesskit to 0.19 and accesskit_winit to 0.27 ( #19160 )
2025-05-26 17:48:36 +00:00
bevy_animation
bevy_anti_aliasing
Make TAA non-experimental, fixes ( #18349 )
2025-06-02 16:04:08 +00:00
bevy_app
Exclude ctrlc
from bevy_app
for the Nintendo 3DS ( #19453 )
2025-06-02 22:21:57 +00:00
bevy_asset
Fix missing meta files breaking Bevy on itch ( #19268 )
2025-05-30 20:33:47 +00:00
bevy_audio
Allow restricting audio playback to a custom region ( #19400 )
2025-05-29 18:45:37 +00:00
bevy_color
More uninlined_format_args fixes ( #19396 )
2025-05-28 02:35:18 +00:00
bevy_core_pipeline
Remove Shader weak_handles from bevy_core_pipeline (except two). ( #19395 )
2025-05-27 22:32:27 +00:00
bevy_derive
Remove upcasting methods + Cleanup interned label code ( #18984 )
2025-05-26 15:38:12 +00:00
bevy_dev_tools
Improve visibility of debug picking node ( #18990 )
2025-05-26 15:39:49 +00:00
bevy_diagnostic
Rename Timer::finished and Timer::paused to is_finished and is_paused ( #19386 )
2025-05-27 22:24:18 +00:00
bevy_dylib
bevy_ecs
Trigger ArchetypeCreated event when new archetype is created ( #19455 )
2025-06-02 22:27:45 +00:00
bevy_encase_derive
bevy_gilrs
refactor(utils): move SyncCell and SyncUnsafeCell to bevy_platform ( #19305 )
2025-05-27 04:57:26 +00:00
bevy_gizmos
Remove Shader weak_handles from bevy_gizmos. ( #19394 )
2025-05-27 22:32:32 +00:00
bevy_gltf
Make sure that serde_json::Map::into_values
exists ( #19229 )
2025-05-26 19:38:28 +00:00
bevy_image
Add resize_in_place
to Image
( #19410 )
2025-05-31 21:55:11 +00:00
bevy_input
bevy_input_focus
Navigate through TabGroups in order. ( #19218 )
2025-05-26 19:32:10 +00:00
bevy_internal
Exclude ctrlc
from bevy_app
for the Nintendo 3DS ( #19453 )
2025-06-02 22:21:57 +00:00
bevy_log
refactor(utils): move SyncCell and SyncUnsafeCell to bevy_platform ( #19305 )
2025-05-27 04:57:26 +00:00
bevy_macro_utils
Better macro errors for get_struct_fields ( #17639 )
2025-05-26 16:57:03 +00:00
bevy_math
More uninlined_format_args fixes ( #19396 )
2025-05-28 02:35:18 +00:00
bevy_mesh
bevy_mikktspace
bevy_pbr
Fixed memory leak in bindless material ( #19041 )
2025-05-30 19:36:56 +00:00
bevy_picking
Updating mesh_picking doc to include RenderAssetUsages ( #19413 )
2025-05-29 18:44:50 +00:00
bevy_platform
refactor(utils): move SyncCell and SyncUnsafeCell to bevy_platform ( #19305 )
2025-05-27 04:57:26 +00:00
bevy_ptr
bevy_reflect
Clarify PartialReflect::apply docs ( #19250 )
2025-06-02 22:12:16 +00:00
bevy_remote
Make sure that serde_json::Map::into_values
exists ( #19229 )
2025-05-26 19:38:28 +00:00
bevy_render
Make TAA non-experimental, fixes ( #18349 )
2025-06-02 16:04:08 +00:00
bevy_scene
Fix #19219 by moving observer triggers out of resource_scope ( #19221 )
2025-05-30 19:33:47 +00:00
bevy_sprite
Remove Shader weak_handles from bevy_sprite. ( #19392 )
2025-05-27 04:01:34 +00:00
bevy_state
Refactor state scoped events to match entities. ( #19435 )
2025-05-31 20:14:14 +00:00
bevy_tasks
bevy_text
Remove apostrophes in possessive its ( #19244 )
2025-05-26 19:53:14 +00:00
bevy_time
Rename Timer::finished and Timer::paused to is_finished and is_paused ( #19386 )
2025-05-27 22:24:18 +00:00
bevy_transform
bevy_ui
Unrequire VisibilityClass
from Node
( #17918 )
2025-05-31 08:18:01 +00:00
bevy_utils
fix reference in example usage comments ( #19434 )
2025-05-29 19:12:55 +00:00
bevy_window
Allow unfocused window creation ( #19237 )
2025-05-26 20:05:33 +00:00
bevy_winit
Allow unfocused window creation ( #19237 )
2025-05-26 20:05:33 +00:00