 ffecb05a0a
			
		
	
	
		ffecb05a0a
		
	
	
	
	
		
			
			This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release. The examples are all ported over and operational with a few exceptions: * I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure. * Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example. * Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{
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|     pbr::wireframe::{Wireframe, WireframeConfig, WireframePlugin},
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|     prelude::*,
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|     render::{options::WgpuOptions, render_resource::WgpuFeatures},
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| };
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| 
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| fn main() {
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|     App::new()
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|         .insert_resource(Msaa { samples: 4 })
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|         .insert_resource(WgpuOptions {
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|             features: WgpuFeatures::POLYGON_MODE_LINE,
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|             ..Default::default()
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|         })
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|         .add_plugins(DefaultPlugins)
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|         .add_plugin(WireframePlugin)
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|         .add_startup_system(setup)
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|         .run();
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| }
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| 
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| /// set up a simple 3D scene
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| fn setup(
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|     mut commands: Commands,
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|     mut wireframe_config: ResMut<WireframeConfig>,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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| ) {
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|     // To draw the wireframe on all entities, set this to 'true'
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|     wireframe_config.global = false;
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|     // plane
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|     commands.spawn_bundle(PbrBundle {
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|         mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
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|         material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
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|         ..Default::default()
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|     });
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|     // cube
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|     commands
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|         .spawn_bundle(PbrBundle {
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|             mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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|             material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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|             transform: Transform::from_xyz(0.0, 0.5, 0.0),
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|             ..Default::default()
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|         })
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|         // This enables wireframe drawing on this entity
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|         .insert(Wireframe);
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|     // light
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|     commands.spawn_bundle(PointLightBundle {
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|         transform: Transform::from_xyz(4.0, 8.0, 4.0),
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|         ..Default::default()
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|     });
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|     // camera
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|     commands.spawn_bundle(PerspectiveCameraBundle {
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|         transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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|         ..Default::default()
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|     });
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| }
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