![]() # Objective
Fix a shader error that happens when using pbr morph targets.
## Solution
Fix the function name in the `prepass.wgsl` shader, which is incorrectly
prefixed with `morph::` (added in
|
||
---|---|---|
.. | ||
deferred | ||
environment_map | ||
prepass | ||
render | ||
ssao | ||
alpha.rs | ||
bundle.rs | ||
extended_material.rs | ||
fog.rs | ||
lib.rs | ||
light.rs | ||
material.rs | ||
parallax.rs | ||
pbr_material.rs | ||
wireframe.rs |