# Objective
Fix a shader error that happens when using pbr morph targets.
## Solution
Fix the function name in the `prepass.wgsl` shader, which is incorrectly
prefixed with `morph::` (added in
|
||
|---|---|---|
| .. | ||
| deferred | ||
| environment_map | ||
| prepass | ||
| render | ||
| ssao | ||
| alpha.rs | ||
| bundle.rs | ||
| extended_material.rs | ||
| fog.rs | ||
| lib.rs | ||
| light.rs | ||
| material.rs | ||
| parallax.rs | ||
| pbr_material.rs | ||
| wireframe.rs | ||