bevy/crates
Shane Celis 5157fef84b
Add window drag move and drag resize without decoration example. (#15814)
# Objective

Add an example for the new drag move and drag resize introduced by PR
#15674 and fix #15734.

## Solution

I created an example that allows the user to exercise drag move and drag
resize separately. The user can also choose what direction the resize
works in.

![Screenshot 2024-10-10 at 4 06
43 AM](https://github.com/user-attachments/assets/1da558ab-a80f-49af-8b7d-bb635b0f038f)

### Name

The example is called `window_drag_move`. Happy to have that
bikeshedded.

### Contentious Refactor?

This PR removed the `ResizeDirection` enumeration in favor of using
`CompassOctant` which had the same variants. Perhaps this is
contentious.

### Unsafe?

In PR #15674 I mentioned that `start_drag_move()` and
`start_drag_resize()`'s requirement to only be called in the presence of
a left-click looks like a compiler-unenforceable contract that can cause
intermittent panics when not observed, so perhaps the functions should
be marked them unsafe. **I have not made that change** here since I
didn't see a clear consensus on that.

## Testing

I exercised this on x86 macOS. However, winit for macOS does not support
drag resize. It reports a good error when `start_drag_resize()` is
called. I'd like to see it tested on Windows and Linux.

---

## Showcase

Example window_drag_move shows how to drag or resize a window without
decoration.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-10-15 23:38:35 +00:00
..
bevy_a11y
bevy_animation Some animation doc improvements (#15860) 2024-10-11 20:52:58 +00:00
bevy_app Migrate from Query::single and friends to Single (#15872) 2024-10-13 20:32:06 +00:00
bevy_asset [Adopted] Add a method for asynchronously waiting for an asset to load (#15913) 2024-10-15 02:50:33 +00:00
bevy_audio Fix audio not playing (#15638) 2024-10-04 01:07:09 +00:00
bevy_color Remove thiserror from bevy_color (#15777) 2024-10-09 14:18:41 +00:00
bevy_core
bevy_core_pipeline Implement WorldQuery for MainWorld and RenderWorld components (#15745) 2024-10-13 20:58:46 +00:00
bevy_derive move ANDROID_APP to bevy_window (#15585) 2024-10-02 03:01:06 +00:00
bevy_dev_tools Text Rework cleanup (#15887) 2024-10-15 02:32:34 +00:00
bevy_diagnostic Update sysinfo requirement from 0.31.0 to 0.32.0 (#15697) 2024-10-07 07:31:17 +00:00
bevy_dylib
bevy_ecs Add Trigger::components, which lists the component targets that were triggered (#15811) 2024-10-15 02:17:03 +00:00
bevy_encase_derive
bevy_gilrs Remove thiserror from bevy_gilrs (#15773) 2024-10-09 14:21:25 +00:00
bevy_gizmos Fix gizmos (#15836) 2024-10-10 22:04:04 +00:00
bevy_gltf Remove incorrect equality comparisons for asset load error types (#15890) 2024-10-14 01:00:45 +00:00
bevy_hierarchy Migrate from Query::single and friends to Single (#15872) 2024-10-13 20:32:06 +00:00
bevy_image Move SUPPORTED_FILE_EXTENSIONS to ImageLoader and remove unsupported formats. (#15917) 2024-10-15 18:06:34 +00:00
bevy_input Remove thiserror from bevy_input (#15770) 2024-10-09 14:23:01 +00:00
bevy_internal Add mesh picking backend and MeshRayCast system parameter (#15800) 2024-10-13 17:24:19 +00:00
bevy_log Use oslog for ios (#13364) 2024-10-11 08:58:14 +00:00
bevy_macro_utils
bevy_math Infer StableInterpolate on tuples (#15931) 2024-10-15 19:55:36 +00:00
bevy_mesh Fix *most* clippy lints (#15906) 2024-10-14 20:52:35 +00:00
bevy_mikktspace
bevy_pbr Revert default mesh materials (#15930) 2024-10-15 19:47:40 +00:00
bevy_picking Add mesh picking backend and MeshRayCast system parameter (#15800) 2024-10-13 17:24:19 +00:00
bevy_ptr
bevy_reflect bevy_reflect: get_represented_kind_info APIs for reflected kinds (#14380) 2024-10-15 02:08:31 +00:00
bevy_remote Remove a dbg! statement left over from debugging (#15867) 2024-10-12 09:07:01 +00:00
bevy_render Revert default mesh materials (#15930) 2024-10-15 19:47:40 +00:00
bevy_scene Rename App/World::observe to add_observer, EntityWorldMut::observe_entity to observe. (#15754) 2024-10-09 15:39:29 +00:00
bevy_sprite Revert default mesh materials (#15930) 2024-10-15 19:47:40 +00:00
bevy_state Add World::get_resource_or_init as an alternative to World::get_resource_or_insert_with (#15758) 2024-10-09 20:56:26 +00:00
bevy_tasks
bevy_text Text Rework cleanup (#15887) 2024-10-15 02:32:34 +00:00
bevy_time Fix overflow panic on Stopwatch at Duration::MAX (#15927) 2024-10-15 14:14:44 +00:00
bevy_transform Remove thiserror from bevy_transform (#15761) 2024-10-09 14:27:30 +00:00
bevy_ui don't clip text that is rotated (#15925) 2024-10-15 15:21:28 +00:00
bevy_utils Fix detailed_trace module scope (#15912) 2024-10-15 02:48:36 +00:00
bevy_window Add window drag move and drag resize without decoration example. (#15814) 2024-10-15 23:38:35 +00:00
bevy_winit Add window drag move and drag resize without decoration example. (#15814) 2024-10-15 23:38:35 +00:00