145 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			145 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use crate::Node;
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| use bevy_app::{EventReader, Events};
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| use bevy_core::FloatOrd;
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| use bevy_ecs::prelude::*;
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| use bevy_input::{mouse::MouseButton, touch::Touches, Input};
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| use bevy_math::Vec2;
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| use bevy_transform::components::GlobalTransform;
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| use bevy_window::CursorMoved;
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| 
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| #[derive(Copy, Clone, Eq, PartialEq, Debug)]
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| pub enum Interaction {
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|     Clicked,
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|     Hovered,
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|     None,
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| }
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| 
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| impl Default for Interaction {
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|     fn default() -> Self {
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|         Interaction::None
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|     }
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| }
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| 
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| #[derive(Copy, Clone, Eq, PartialEq, Debug)]
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| pub enum FocusPolicy {
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|     Block,
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|     Pass,
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| }
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| 
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| impl Default for FocusPolicy {
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|     fn default() -> Self {
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|         FocusPolicy::Block
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|     }
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| }
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| 
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| #[derive(Default)]
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| pub struct State {
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|     cursor_moved_event_reader: EventReader<CursorMoved>,
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|     cursor_position: Vec2,
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|     hovered_entity: Option<Entity>,
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| }
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| 
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| pub fn ui_focus_system(
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|     mut state: Local<State>,
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|     mouse_button_input: Res<Input<MouseButton>>,
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|     cursor_moved_events: Res<Events<CursorMoved>>,
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|     touches_input: Res<Touches>,
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|     mut node_query: Query<(
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|         Entity,
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|         &Node,
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|         &GlobalTransform,
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|         Option<&mut Interaction>,
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|         Option<&FocusPolicy>,
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|     )>,
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| ) {
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|     if let Some(cursor_moved) = state.cursor_moved_event_reader.latest(&cursor_moved_events) {
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|         state.cursor_position = cursor_moved.position;
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|     }
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|     if let Some(touch) = touches_input.get_pressed(0) {
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|         state.cursor_position = touch.position();
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|     }
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| 
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|     if mouse_button_input.just_released(MouseButton::Left) || touches_input.just_released(0) {
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|         for (_entity, _node, _global_transform, interaction, _focus_policy) in node_query.iter_mut()
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|         {
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|             if let Some(mut interaction) = interaction {
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|                 if *interaction == Interaction::Clicked {
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|                     *interaction = Interaction::None;
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|                 }
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|             }
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|         }
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|     }
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| 
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|     let mouse_clicked =
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|         mouse_button_input.just_pressed(MouseButton::Left) || touches_input.just_released(0);
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|     let mut hovered_entity = None;
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| 
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|     {
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|         let mut moused_over_z_sorted_nodes = node_query
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|             .iter_mut()
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|             .filter_map(
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|                 |(entity, node, global_transform, interaction, focus_policy)| {
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|                     let position = global_transform.translation;
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|                     let ui_position = position.truncate();
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|                     let extents = node.size / 2.0;
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|                     let min = ui_position - extents;
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|                     let max = ui_position + extents;
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|                     // if the current cursor position is within the bounds of the node, consider it for clicking
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|                     if (min.x..max.x).contains(&state.cursor_position.x)
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|                         && (min.y..max.y).contains(&state.cursor_position.y)
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|                     {
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|                         Some((entity, focus_policy, interaction, FloatOrd(position.z)))
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|                     } else {
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|                         if let Some(mut interaction) = interaction {
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|                             if *interaction == Interaction::Hovered {
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|                                 *interaction = Interaction::None;
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|                             }
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|                         }
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|                         None
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|                     }
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|                 },
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|             )
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|             .collect::<Vec<_>>();
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| 
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|         moused_over_z_sorted_nodes.sort_by_key(|(_, _, _, z)| -*z);
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|         for (entity, focus_policy, interaction, _) in moused_over_z_sorted_nodes {
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|             if let Some(mut interaction) = interaction {
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|                 if mouse_clicked {
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|                     // only consider nodes with ClickState "clickable"
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|                     if *interaction != Interaction::Clicked {
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|                         *interaction = Interaction::Clicked;
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|                     }
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|                 } else if *interaction == Interaction::None {
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|                     *interaction = Interaction::Hovered;
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|                 }
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|             }
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| 
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|             hovered_entity = Some(entity);
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| 
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|             match focus_policy.cloned().unwrap_or(FocusPolicy::Block) {
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|                 FocusPolicy::Block => {
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|                     break;
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|                 }
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|                 FocusPolicy::Pass => { /* allow the next node to be hovered/clicked */ }
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|             }
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|         }
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|     }
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| 
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|     // if there is a new hovered entity, but an entity is currently hovered, unhover the old entity
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|     if let Some(new_hovered_entity) = hovered_entity {
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|         if let Some(old_hovered_entity) = state.hovered_entity {
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|             if new_hovered_entity != old_hovered_entity {
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|                 if let Ok(mut interaction) =
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|                     node_query.get_component_mut::<Interaction>(old_hovered_entity)
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|                 {
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|                     if *interaction == Interaction::Hovered {
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|                         *interaction = Interaction::None;
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|                     }
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|                 }
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|                 state.hovered_entity = None;
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|             }
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|         }
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|         state.hovered_entity = hovered_entity;
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|     }
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| }
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