bevy/crates/bevy_pbr/src
Patrick Walton ad6872275f
Rename "point light" to "clusterable object" in cluster contexts. (#13654)
We want to use the clustering infrastructure for light probes and decals
as well, not just point lights. This patch builds on top of #13640 and
performs the rename.

To make this series easier to review, this patch makes no code changes.
Only identifiers and comments are modified.

## Migration Guide

* In the PBR shaders, `point_lights` is now known as
`clusterable_objects`, `PointLight` is now known as `ClusterableObject`,
and `cluster_light_index_lists` is now known as
`clusterable_object_index_lists`.
2024-06-04 11:01:13 +00:00
..
cluster Rename "point light" to "clusterable object" in cluster contexts. (#13654) 2024-06-04 11:01:13 +00:00
deferred Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
light Rename "point light" to "clusterable object" in cluster contexts. (#13654) 2024-06-04 11:01:13 +00:00
light_probe Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
lightmap Generate MeshUniforms on the GPU via compute shader where available. (#12773) 2024-04-10 05:33:32 +00:00
meshlet Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
prepass Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
render Rename "point light" to "clusterable object" in cluster contexts. (#13654) 2024-06-04 11:01:13 +00:00
ssao Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
ssr Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418) 2024-05-27 13:43:40 +00:00
volumetric_fog Add some missing reflect for volumetric fog types (#13592) 2024-05-31 10:20:15 +00:00
bundle.rs Implement clone for most bundles. (#12993) 2024-04-16 16:37:09 +00:00
extended_material.rs Add missing Default impl to ExtendedMaterial. (#13008) 2024-04-18 12:57:14 +00:00
fog.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
lib.rs Rename "point light" to "clusterable object" in cluster contexts. (#13654) 2024-06-04 11:01:13 +00:00
material.rs Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572) 2024-05-31 17:02:28 +00:00
parallax.rs
pbr_material.rs Implement PBR anisotropy per KHR_materials_anisotropy. (#13450) 2024-06-03 23:46:06 +00:00
wireframe.rs Use WireframeColor to override global color (#13034) 2024-04-20 13:59:12 +00:00