![]() # Objective - Where possible, it's recommended to use `BufferVec` over `encase::StorageBuffer` for performance reason. It doesn't really matter for the example, but it's still important to teach the better solution. ## Solution - Use BufferVec in the gpu_readback example |
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animate_shader.rs | ||
array_texture.rs | ||
compute_shader_game_of_life.rs | ||
custom_vertex_attribute.rs | ||
extended_material.rs | ||
fallback_image.rs | ||
gpu_readback.rs | ||
post_processing.rs | ||
shader_defs.rs | ||
shader_instancing.rs | ||
shader_material_2d.rs | ||
shader_material_glsl.rs | ||
shader_material_screenspace_texture.rs | ||
shader_material.rs | ||
shader_prepass.rs | ||
texture_binding_array.rs |