![]() # Objective The vast majority of `.single()` usage I've seen is immediately followed by a `.unwrap()`. Since it seems most people use it without handling the error, I think making it easier to just get what you want fast while also having a more verbose alternative when you want to handle the error could help. ## Solution Instead of having a lot of `.unwrap()` everywhere, this PR introduces a `try_single()` variant that behaves like the current `.single()` and make the new `.single()` panic on error. |
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animate_shader.rs | ||
array_texture.rs | ||
hot_shader_reloading.rs | ||
mesh_custom_attribute.rs | ||
shader_custom_material.rs | ||
shader_defs.rs |