bevy/assets/shaders
ickshonpe 51c3bf24b7
custom_ui_material border fix (#17282)
# Objective

The order of the border edges in `UiVertexOutput` is left, right, top,
bottom but in `custom_ui_material` the selectors switch them so left is
right and top is bottom.

## Solution

Reverse the conditions so that the correct border values are selected.
2025-01-11 05:45:20 +00:00
..
animate_shader.wgsl
array_texture.wgsl
bindless_material.wgsl
cubemap_unlit.wgsl
custom_gltf_2d.wgsl
custom_material_2d.wgsl
custom_material_import.wgsl
custom_material_screenspace_texture.wgsl
custom_material.frag
custom_material.vert
custom_material.wgsl
custom_phase_item.wgsl
custom_ui_material.wgsl custom_ui_material border fix (#17282) 2025-01-11 05:45:20 +00:00
custom_vertex_attribute.wgsl
extended_material.wgsl
fallback_image_test.wgsl
game_of_life.wgsl
gpu_readback.wgsl
instancing.wgsl
irradiance_volume_voxel_visualization.wgsl
line_material.wgsl
post_processing.wgsl
shader_defs.wgsl
show_prepass.wgsl
specialized_mesh_pipeline.wgsl
storage_buffer.wgsl
texture_binding_array.wgsl
tonemapping_test_patterns.wgsl
water_material.wgsl