
# Objective - Fixes #17960 ## Solution - Followed the [edition upgrade guide](https://doc.rust-lang.org/edition-guide/editions/transitioning-an-existing-project-to-a-new-edition.html) ## Testing - CI --- ## Summary of Changes ### Documentation Indentation When using lists in documentation, proper indentation is now linted for. This means subsequent lines within the same list item must start at the same indentation level as the item. ```rust /* Valid */ /// - Item 1 /// Run-on sentence. /// - Item 2 struct Foo; /* Invalid */ /// - Item 1 /// Run-on sentence. /// - Item 2 struct Foo; ``` ### Implicit `!` to `()` Conversion `!` (the never return type, returned by `panic!`, etc.) no longer implicitly converts to `()`. This is particularly painful for systems with `todo!` or `panic!` statements, as they will no longer be functions returning `()` (or `Result<()>`), making them invalid systems for functions like `add_systems`. The ideal fix would be to accept functions returning `!` (or rather, _not_ returning), but this is blocked on the [stabilisation of the `!` type itself](https://doc.rust-lang.org/std/primitive.never.html), which is not done. The "simple" fix would be to add an explicit `-> ()` to system signatures (e.g., `|| { todo!() }` becomes `|| -> () { todo!() }`). However, this is _also_ banned, as there is an existing lint which (IMO, incorrectly) marks this as an unnecessary annotation. So, the "fix" (read: workaround) is to put these kinds of `|| -> ! { ... }` closuers into variables and give the variable an explicit type (e.g., `fn()`). ```rust // Valid let system: fn() = || todo!("Not implemented yet!"); app.add_systems(..., system); // Invalid app.add_systems(..., || todo!("Not implemented yet!")); ``` ### Temporary Variable Lifetimes The order in which temporary variables are dropped has changed. The simple fix here is _usually_ to just assign temporaries to a named variable before use. ### `gen` is a keyword We can no longer use the name `gen` as it is reserved for a future generator syntax. This involved replacing uses of the name `gen` with `r#gen` (the raw-identifier syntax). ### Formatting has changed Use statements have had the order of imports changed, causing a substantial +/-3,000 diff when applied. For now, I have opted-out of this change by amending `rustfmt.toml` ```toml style_edition = "2021" ``` This preserves the original formatting for now, reducing the size of this PR. It would be a simple followup to update this to 2024 and run `cargo fmt`. ### New `use<>` Opt-Out Syntax Lifetimes are now implicitly included in RPIT types. There was a handful of instances where it needed to be added to satisfy the borrow checker, but there may be more cases where it _should_ be added to avoid breakages in user code. ### `MyUnitStruct { .. }` is an invalid pattern Previously, you could match against unit structs (and unit enum variants) with a `{ .. }` destructuring. This is no longer valid. ### Pretty much every use of `ref` and `mut` are gone Pattern binding has changed to the point where these terms are largely unused now. They still serve a purpose, but it is far more niche now. ### `iter::repeat(...).take(...)` is bad New lint recommends using the more explicit `iter::repeat_n(..., ...)` instead. ## Migration Guide The lifetimes of functions using return-position impl-trait (RPIT) are likely _more_ conservative than they had been previously. If you encounter lifetime issues with such a function, please create an issue to investigate the addition of `+ use<...>`. ## Notes - Check the individual commits for a clearer breakdown for what _actually_ changed. --------- Co-authored-by: François Mockers <francois.mockers@vleue.com>
329 lines
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329 lines
11 KiB
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[package]
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name = "bevy_internal"
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version = "0.16.0-dev"
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edition = "2024"
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description = "An internal Bevy crate used to facilitate optional dynamic linking via the 'dynamic_linking' feature"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
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categories = ["game-engines", "graphics", "gui", "rendering"]
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[features]
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trace = [
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"bevy_app/trace",
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"bevy_asset?/trace",
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"bevy_core_pipeline?/trace",
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"bevy_ecs/trace",
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"bevy_log/trace",
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"bevy_pbr?/trace",
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"bevy_render?/trace",
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"bevy_winit?/trace",
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]
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trace_chrome = ["bevy_log/tracing-chrome"]
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trace_tracy = ["bevy_render?/tracing-tracy", "bevy_log/tracing-tracy"]
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trace_tracy_memory = ["bevy_log/trace_tracy_memory"]
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detailed_trace = ["bevy_ecs/detailed_trace", "bevy_render?/detailed_trace"]
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sysinfo_plugin = ["bevy_diagnostic/sysinfo_plugin"]
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# Texture formats that have specific rendering support (HDR enabled by default)
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basis-universal = ["bevy_image/basis-universal", "bevy_render/basis-universal"]
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dds = [
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"bevy_image/dds",
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"bevy_render/dds",
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"bevy_core_pipeline/dds",
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"bevy_gltf?/dds",
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]
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exr = ["bevy_image/exr", "bevy_render/exr"]
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hdr = ["bevy_image/hdr", "bevy_render/hdr"]
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ktx2 = ["bevy_image/ktx2", "bevy_render/ktx2"]
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# For ktx2 supercompression
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zlib = ["bevy_image/zlib"]
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zstd = ["bevy_image/zstd"]
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# Image format support (PNG enabled by default)
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bmp = ["bevy_image/bmp"]
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ff = ["bevy_image/ff"]
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gif = ["bevy_image/gif"]
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ico = ["bevy_image/ico"]
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jpeg = ["bevy_image/jpeg"]
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png = ["bevy_image/png"]
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pnm = ["bevy_image/pnm"]
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qoi = ["bevy_image/qoi"]
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tga = ["bevy_image/tga"]
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tiff = ["bevy_image/tiff"]
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webp = ["bevy_image/webp"]
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# Enable SPIR-V passthrough
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spirv_shader_passthrough = ["bevy_render/spirv_shader_passthrough"]
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# Statically linked DXC shader compiler for DirectX 12
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# TODO: When wgpu switches to DirectX 12 instead of Vulkan by default on windows, make this a default feature
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statically-linked-dxc = ["bevy_render/statically-linked-dxc"]
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# Include tonemapping LUT KTX2 files.
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tonemapping_luts = ["bevy_core_pipeline/tonemapping_luts"]
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# Include SMAA LUT KTX2 Files
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smaa_luts = ["bevy_core_pipeline/smaa_luts"]
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# Audio format support (vorbis is enabled by default)
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flac = ["bevy_audio/flac"]
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mp3 = ["bevy_audio/mp3"]
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vorbis = ["bevy_audio/vorbis"]
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wav = ["bevy_audio/wav"]
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minimp3 = ["bevy_audio/minimp3"]
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symphonia-aac = ["bevy_audio/symphonia-aac"]
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symphonia-all = ["bevy_audio/symphonia-all"]
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symphonia-flac = ["bevy_audio/symphonia-flac"]
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symphonia-isomp4 = ["bevy_audio/symphonia-isomp4"]
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symphonia-vorbis = ["bevy_audio/symphonia-vorbis"]
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symphonia-wav = ["bevy_audio/symphonia-wav"]
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# Shader formats
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shader_format_glsl = [
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"bevy_render/shader_format_glsl",
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"bevy_pbr?/shader_format_glsl",
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]
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shader_format_spirv = ["bevy_render/shader_format_spirv"]
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serialize = [
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"bevy_color?/serialize",
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"bevy_ecs/serialize",
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"bevy_image?/serialize",
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"bevy_input/serialize",
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"bevy_math/serialize",
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"bevy_scene?/serialize",
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"bevy_time/serialize",
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"bevy_transform/serialize",
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"bevy_ui?/serialize",
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"bevy_window?/serialize",
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"bevy_winit?/serialize",
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"bevy_platform_support/serialize",
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]
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multi_threaded = [
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"bevy_asset?/multi_threaded",
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"bevy_ecs/multi_threaded",
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"bevy_render?/multi_threaded",
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"bevy_tasks/multi_threaded",
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]
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async-io = ["bevy_tasks/async-io"]
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# Display server protocol support (X11 is enabled by default)
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wayland = ["bevy_winit/wayland"]
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x11 = ["bevy_winit/x11"]
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# Android activity support (choose one)
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android-native-activity = ["bevy_winit/android-native-activity"]
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android-game-activity = ["bevy_winit/android-game-activity"]
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# Transmission textures in `StandardMaterial`:
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pbr_transmission_textures = [
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"bevy_pbr?/pbr_transmission_textures",
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"bevy_gltf?/pbr_transmission_textures",
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]
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# Multi-layer material textures in `StandardMaterial`:
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pbr_multi_layer_material_textures = [
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"bevy_pbr?/pbr_multi_layer_material_textures",
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"bevy_gltf?/pbr_multi_layer_material_textures",
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]
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# Anisotropy texture in `StandardMaterial`:
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pbr_anisotropy_texture = [
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"bevy_pbr?/pbr_anisotropy_texture",
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"bevy_gltf?/pbr_anisotropy_texture",
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]
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# Percentage-closer soft shadows
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experimental_pbr_pcss = ["bevy_pbr?/experimental_pbr_pcss"]
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# Specular textures in `StandardMaterial`:
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pbr_specular_textures = [
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"bevy_pbr?/pbr_specular_textures",
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"bevy_gltf?/pbr_specular_textures",
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]
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# Optimise for WebGL2
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webgl = [
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"bevy_core_pipeline?/webgl",
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"bevy_pbr?/webgl",
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"bevy_render?/webgl",
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"bevy_gizmos?/webgl",
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"bevy_sprite?/webgl",
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]
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webgpu = [
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"bevy_core_pipeline?/webgpu",
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"bevy_pbr?/webgpu",
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"bevy_render?/webgpu",
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"bevy_gizmos?/webgpu",
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"bevy_sprite?/webgpu",
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]
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# enable systems that allow for automated testing on CI
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bevy_ci_testing = ["bevy_dev_tools/bevy_ci_testing", "bevy_render?/ci_limits"]
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# Enable animation support, and glTF animation loading
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animation = ["bevy_animation", "bevy_gltf?/bevy_animation"]
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bevy_sprite = ["dep:bevy_sprite", "bevy_gizmos?/bevy_sprite", "bevy_image"]
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bevy_pbr = ["dep:bevy_pbr", "bevy_gizmos?/bevy_pbr", "bevy_image"]
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bevy_window = ["dep:bevy_window", "dep:bevy_a11y"]
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bevy_core_pipeline = ["dep:bevy_core_pipeline", "bevy_image"]
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bevy_gizmos = ["dep:bevy_gizmos", "bevy_image"]
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bevy_gltf = ["dep:bevy_gltf", "bevy_image"]
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bevy_ui = ["dep:bevy_ui", "bevy_image"]
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bevy_image = ["dep:bevy_image"]
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# Used to disable code that is unsupported when Bevy is dynamically linked
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dynamic_linking = ["bevy_diagnostic/dynamic_linking"]
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# Enable using a shared stdlib for cxx on Android.
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android_shared_stdcxx = ["bevy_audio/android_shared_stdcxx"]
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# Enable AccessKit on Unix backends (currently only works with experimental
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# screen readers and forks.)
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accesskit_unix = ["bevy_winit/accesskit_unix"]
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bevy_text = ["dep:bevy_text", "bevy_image"]
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bevy_render = [
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"dep:bevy_render",
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"bevy_scene?/bevy_render",
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"bevy_gizmos?/bevy_render",
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"bevy_image",
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]
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# Enable assertions to check the validity of parameters passed to glam
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glam_assert = ["bevy_math/glam_assert"]
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# Enable assertions in debug builds to check the validity of parameters passed to glam
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debug_glam_assert = ["bevy_math/debug_glam_assert"]
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default_font = ["bevy_text?/default_font"]
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# Enables the built-in asset processor for processed assets.
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asset_processor = ["bevy_asset?/asset_processor"]
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# Enables watching the filesystem for Bevy Asset hot-reloading
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file_watcher = ["bevy_asset?/file_watcher"]
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# Enables watching embedded files for Bevy Asset hot-reloading
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embedded_watcher = ["bevy_asset?/embedded_watcher"]
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# Enable system stepping support
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bevy_debug_stepping = [
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"bevy_ecs/bevy_debug_stepping",
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"bevy_app/bevy_debug_stepping",
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]
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# Enables the meshlet renderer for dense high-poly scenes (experimental)
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meshlet = ["bevy_pbr?/meshlet"]
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# Enables processing meshes into meshlet meshes for bevy_pbr
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meshlet_processor = ["bevy_pbr?/meshlet_processor"]
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# Provides a collection of developer tools
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bevy_dev_tools = ["dep:bevy_dev_tools"]
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# Enable support for the Bevy Remote Protocol
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bevy_remote = ["dep:bevy_remote", "serialize"]
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# Provides picking functionality
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bevy_picking = ["dep:bevy_picking"]
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# Provides a mesh picking backend
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bevy_mesh_picking_backend = [
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"bevy_picking",
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"bevy_picking/bevy_mesh_picking_backend",
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]
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# Provides a sprite picking backend
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bevy_sprite_picking_backend = [
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"bevy_picking",
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"bevy_sprite/bevy_sprite_picking_backend",
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]
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# Provides a UI picking backend
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bevy_ui_picking_backend = ["bevy_picking", "bevy_ui/bevy_ui_picking_backend"]
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# Provides a UI debug overlay
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bevy_ui_debug = ["bevy_ui?/bevy_ui_debug"]
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# Enable built in global state machines
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bevy_state = ["dep:bevy_state"]
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# Enables source location tracking for change detection, which can assist with debugging
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track_location = ["bevy_ecs/track_location"]
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# Enable function reflection
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reflect_functions = [
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"bevy_reflect/functions",
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"bevy_app/reflect_functions",
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"bevy_ecs/reflect_functions",
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]
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# Enable documentation reflection
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reflect_documentation = ["bevy_reflect/documentation"]
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# Enable winit custom cursor support
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custom_cursor = ["bevy_winit/custom_cursor"]
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# Experimental support for nodes that are ignored for UI layouting
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ghost_nodes = ["bevy_ui/ghost_nodes"]
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[dependencies]
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# bevy
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bevy_a11y = { path = "../bevy_a11y", version = "0.16.0-dev", optional = true }
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bevy_app = { path = "../bevy_app", version = "0.16.0-dev" }
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bevy_derive = { path = "../bevy_derive", version = "0.16.0-dev" }
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bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.16.0-dev" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.16.0-dev" }
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bevy_state = { path = "../bevy_state", optional = true, version = "0.16.0-dev" }
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bevy_input = { path = "../bevy_input", version = "0.16.0-dev" }
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bevy_input_focus = { path = "../bevy_input_focus", version = "0.16.0-dev" }
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bevy_log = { path = "../bevy_log", version = "0.16.0-dev" }
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bevy_math = { path = "../bevy_math", version = "0.16.0-dev", features = [
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"bevy_reflect",
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] }
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bevy_platform_support = { path = "../bevy_platform_support", version = "0.16.0-dev" }
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bevy_ptr = { path = "../bevy_ptr", version = "0.16.0-dev" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.16.0-dev", features = [
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"bevy",
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] }
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bevy_time = { path = "../bevy_time", version = "0.16.0-dev" }
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bevy_transform = { path = "../bevy_transform", version = "0.16.0-dev" }
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bevy_utils = { path = "../bevy_utils", version = "0.16.0-dev" }
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bevy_window = { path = "../bevy_window", version = "0.16.0-dev", optional = true }
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bevy_tasks = { path = "../bevy_tasks", version = "0.16.0-dev" }
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# bevy (optional)
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bevy_animation = { path = "../bevy_animation", optional = true, version = "0.16.0-dev" }
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bevy_asset = { path = "../bevy_asset", optional = true, version = "0.16.0-dev" }
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bevy_audio = { path = "../bevy_audio", optional = true, version = "0.16.0-dev" }
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bevy_color = { path = "../bevy_color", optional = true, version = "0.16.0-dev" }
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bevy_core_pipeline = { path = "../bevy_core_pipeline", optional = true, version = "0.16.0-dev" }
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bevy_dev_tools = { path = "../bevy_dev_tools", optional = true, version = "0.16.0-dev" }
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bevy_gilrs = { path = "../bevy_gilrs", optional = true, version = "0.16.0-dev" }
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bevy_gizmos = { path = "../bevy_gizmos", optional = true, version = "0.16.0-dev", default-features = false }
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bevy_gltf = { path = "../bevy_gltf", optional = true, version = "0.16.0-dev" }
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bevy_image = { path = "../bevy_image", optional = true, version = "0.16.0-dev" }
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bevy_pbr = { path = "../bevy_pbr", optional = true, version = "0.16.0-dev" }
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bevy_picking = { path = "../bevy_picking", optional = true, version = "0.16.0-dev" }
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bevy_remote = { path = "../bevy_remote", optional = true, version = "0.16.0-dev" }
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bevy_render = { path = "../bevy_render", optional = true, version = "0.16.0-dev" }
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bevy_scene = { path = "../bevy_scene", optional = true, version = "0.16.0-dev" }
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bevy_sprite = { path = "../bevy_sprite", optional = true, version = "0.16.0-dev" }
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bevy_text = { path = "../bevy_text", optional = true, version = "0.16.0-dev" }
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bevy_ui = { path = "../bevy_ui", optional = true, version = "0.16.0-dev" }
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bevy_winit = { path = "../bevy_winit", optional = true, version = "0.16.0-dev" }
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[lints]
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workspace = true
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[package.metadata.docs.rs]
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rustdoc-args = ["-Zunstable-options", "--generate-link-to-definition"]
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all-features = true
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