42 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::prelude::*;
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fn main() {
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    App::build()
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        .add_plugins(DefaultPlugins)
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        .add_startup_system(setup.system())
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        .add_system(animate_sprite_system.system())
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        .run();
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}
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fn animate_sprite_system(
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    time: Res<Time>,
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    texture_atlases: Res<Assets<TextureAtlas>>,
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    mut query: Query<(&mut Timer, &mut TextureAtlasSprite, &Handle<TextureAtlas>)>,
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) {
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    for (mut timer, mut sprite, texture_atlas_handle) in query.iter_mut() {
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        timer.tick(time.delta_seconds());
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        if timer.finished() {
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            let texture_atlas = texture_atlases.get(texture_atlas_handle).unwrap();
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            sprite.index = ((sprite.index as usize + 1) % texture_atlas.textures.len()) as u32;
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        }
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    }
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}
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fn setup(
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    commands: &mut Commands,
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    asset_server: Res<AssetServer>,
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    mut texture_atlases: ResMut<Assets<TextureAtlas>>,
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) {
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    let texture_handle = asset_server.load("textures/rpg/chars/gabe/gabe-idle-run.png");
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    let texture_atlas = TextureAtlas::from_grid(texture_handle, Vec2::new(24.0, 24.0), 7, 1);
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    let texture_atlas_handle = texture_atlases.add(texture_atlas);
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    commands
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        .spawn(Camera2dBundle::default())
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        .spawn(SpriteSheetBundle {
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            texture_atlas: texture_atlas_handle,
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            transform: Transform::from_scale(Vec3::splat(6.0)),
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            ..Default::default()
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        })
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        .with(Timer::from_seconds(0.1, true));
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}
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