46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::prelude::*;
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// the `bevy_main` proc_macro generates the required android boilerplate
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#[bevy_main]
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fn main() {
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    App::build()
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        .add_resource(Msaa { samples: 2 })
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        .add_plugins(DefaultPlugins)
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        .add_startup_system(setup.system())
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        .run();
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}
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/// set up a simple 3D scene
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fn setup(
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    commands: &mut Commands,
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    mut meshes: ResMut<Assets<Mesh>>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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    // add entities to the world
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    commands
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        // plane
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        .spawn(PbrBundle {
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            mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
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            material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
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            ..Default::default()
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        })
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        // cube
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        .spawn(PbrBundle {
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            mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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            material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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            transform: Transform::from_xyz(0.0, 0.5, 0.0),
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            ..Default::default()
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        })
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        // light
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        .spawn(LightBundle {
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            transform: Transform::from_xyz(4.0, 8.0, 4.0),
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            ..Default::default()
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        })
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        // camera
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        .spawn(Camera3dBundle {
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            transform: Transform::from_xyz(-2.0, 2.5, 5.0)
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                .looking_at(Vec3::default(), Vec3::unit_y()),
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            ..Default::default()
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        });
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}
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