66 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::{
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    asset::{AssetLoader, LoadContext, LoadedAsset},
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    prelude::*,
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    reflect::TypeUuid,
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    utils::BoxedFuture,
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};
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use serde::Deserialize;
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#[derive(Debug, Deserialize, TypeUuid)]
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#[uuid = "39cadc56-aa9c-4543-8640-a018b74b5052"]
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pub struct CustomAsset {
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    pub value: i32,
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}
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#[derive(Default)]
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pub struct CustomAssetLoader;
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impl AssetLoader for CustomAssetLoader {
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    fn load<'a>(
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        &'a self,
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        bytes: &'a [u8],
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        load_context: &'a mut LoadContext,
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    ) -> BoxedFuture<'a, Result<(), anyhow::Error>> {
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        Box::pin(async move {
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            let custom_asset = ron::de::from_bytes::<CustomAsset>(bytes)?;
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            load_context.set_default_asset(LoadedAsset::new(custom_asset));
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            Ok(())
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        })
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    }
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    fn extensions(&self) -> &[&str] {
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        &["custom"]
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    }
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}
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fn main() {
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    App::build()
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        .add_plugins(DefaultPlugins)
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        .init_resource::<State>()
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        .add_asset::<CustomAsset>()
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        .init_asset_loader::<CustomAssetLoader>()
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        .add_startup_system(setup.system())
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        .add_system(print_on_load.system())
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        .run();
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}
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#[derive(Default)]
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struct State {
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    handle: Handle<CustomAsset>,
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    printed: bool,
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}
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fn setup(mut state: ResMut<State>, asset_server: Res<AssetServer>) {
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    state.handle = asset_server.load("data/asset.custom");
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}
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fn print_on_load(mut state: ResMut<State>, custom_assets: ResMut<Assets<CustomAsset>>) {
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    let custom_asset = custom_assets.get(&state.handle);
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    if state.printed || custom_asset.is_none() {
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        return;
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    }
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    println!("Custom asset loaded: {:?}", custom_asset.unwrap());
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    state.printed = true;
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}
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