* move print diagnostics to log * entity count diagnostic * asset count diagnostic * remove useless `pub`s * use `BTreeMap` instead of `HashMap` * get entity count from world * keep ordered list of diagnostics
		
			
				
	
	
		
			35 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::{
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    diagnostic::{Diagnostic, DiagnosticId, Diagnostics, LogDiagnosticsPlugin},
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    prelude::*,
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};
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/// This example illustrates how to create a custom diagnostic
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fn main() {
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    App::build()
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        .add_plugins(DefaultPlugins)
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        // The "print diagnostics" plugin is optional. It just visualizes our diagnostics in the console
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        .add_plugin(LogDiagnosticsPlugin::default())
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        .add_startup_system(setup_diagnostic_system.system())
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        .add_system(my_system.system())
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        .run();
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}
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// All diagnostics should have a unique DiagnosticId. for each new diagnostic, generate a new random number
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pub const SYSTEM_ITERATION_COUNT: DiagnosticId =
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    DiagnosticId::from_u128(337040787172757619024841343456040760896);
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fn setup_diagnostic_system(mut diagnostics: ResMut<Diagnostics>) {
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    // Diagnostics must be initialized before measurements can be added.
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    // In general it's a good idea to set them up in a "startup system".
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    diagnostics.add(Diagnostic::new(
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        SYSTEM_ITERATION_COUNT,
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        "system_iteration_count",
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        10,
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    ));
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}
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fn my_system(mut diagnostics: ResMut<Diagnostics>) {
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    // Add a measurement of 10.0 for our diagnostic each time this system runs
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    diagnostics.add_measurement(SYSTEM_ITERATION_COUNT, 10.0);
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}
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