* move print diagnostics to log * entity count diagnostic * asset count diagnostic * remove useless `pub`s * use `BTreeMap` instead of `HashMap` * get entity count from world * keep ordered list of diagnostics
		
			
				
	
	
		
			22 lines
		
	
	
		
			906 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			906 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::{
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    diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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    prelude::*,
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};
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fn main() {
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    App::build()
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        .add_plugins(DefaultPlugins)
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        // Adds frame time diagnostics
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        .add_plugin(FrameTimeDiagnosticsPlugin::default())
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        // Adds a system that prints diagnostics to the console
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        .add_plugin(LogDiagnosticsPlugin::default())
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        // Any plugin can register diagnostics
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        // Uncomment this to add some render resource diagnostics:
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        // .add_plugin(bevy::wgpu::diagnostic::WgpuResourceDiagnosticsPlugin::default())
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        // Uncomment this to add an entity count diagnostics:
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        // .add_plugin(bevy::diagnostic::EntityCountDiagnosticsPlugin::default())
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        // Uncomment this to add an asset count diagnostics:
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        // .add_plugin(bevy::asset::diagnostic::AssetCountDiagnosticsPlugin::<Texture>::default())
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        .run();
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}
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