54 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::prelude::*;
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use rand::Rng;
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// This example illustrates how to react to component change
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fn main() {
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    App::build()
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        .add_plugins(DefaultPlugins)
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        .add_startup_system(setup.system())
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        .add_system(change_component.system())
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        .add_system(change_detection.system())
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        .add_system(flags_monitoring.system())
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        .run();
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}
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#[derive(Debug)]
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struct MyComponent(f64);
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fn setup(commands: &mut Commands) {
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    commands.spawn((MyComponent(0.),));
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    commands.spawn((Transform::default(),));
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}
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fn change_component(time: Res<Time>, mut query: Query<(Entity, &mut MyComponent)>) {
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    for (entity, mut component) in query.iter_mut() {
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        if rand::thread_rng().gen_bool(0.1) {
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            info!("changing component {:?}", entity);
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            component.0 = time.seconds_since_startup();
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        }
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    }
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}
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// There are query filters for `Changed<T>`, `Added<T>` and `Mutated<T>`
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// Only entities matching the filters will be in the query
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fn change_detection(query: Query<(Entity, &MyComponent), Changed<MyComponent>>) {
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    for (entity, component) in query.iter() {
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        info!("{:?} changed: {:?}", entity, component,);
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    }
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}
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// By looking at flags, the query is not filtered but the information is available
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fn flags_monitoring(query: Query<(Entity, Option<&MyComponent>, Flags<MyComponent>)>) {
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    for (entity, component, flags) in query.iter() {
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        info!(
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            "{:?}: {:?} -> with: {:?} - added: {:?} - mutated: {:?} - changed: {:?}",
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            entity,
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            component,
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            flags.with(),
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            flags.added(),
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            flags.mutated(),
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            flags.changed()
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        );
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    }
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}
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