50 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::prelude::*;
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/// This example creates a new event, a system that triggers the event once per second,
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/// and a system that prints a message whenever the event is received.
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fn main() {
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    App::build()
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        .add_plugins(DefaultPlugins)
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        .add_event::<MyEvent>()
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        .init_resource::<EventTriggerState>()
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        .add_system(event_trigger_system.system())
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        .add_system(event_listener_system.system())
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        .run();
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}
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struct MyEvent {
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    pub message: String,
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}
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struct EventTriggerState {
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    event_timer: Timer,
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}
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impl Default for EventTriggerState {
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    fn default() -> Self {
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        EventTriggerState {
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            event_timer: Timer::from_seconds(1.0, true),
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        }
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    }
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}
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// sends MyEvent every second
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fn event_trigger_system(
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    time: Res<Time>,
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    mut state: ResMut<EventTriggerState>,
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    mut my_events: ResMut<Events<MyEvent>>,
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) {
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    if state.event_timer.tick(time.delta_seconds()).finished() {
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        my_events.send(MyEvent {
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            message: "MyEvent just happened!".to_string(),
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        });
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    }
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}
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// prints events as they come in
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fn event_listener_system(mut events: EventReader<MyEvent>) {
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    for my_event in events.iter() {
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        println!("{}", my_event.message);
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    }
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}
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