68 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::{
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    input::gamepad::{Gamepad, GamepadButton, GamepadEvent, GamepadEventType},
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    prelude::*,
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    utils::HashSet,
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};
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fn main() {
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    App::build()
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        .add_plugins(DefaultPlugins)
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        .init_resource::<GamepadLobby>()
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        .add_system_to_stage(stage::PRE_UPDATE, connection_system.system())
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        .add_system(gamepad_system.system())
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        .run();
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}
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#[derive(Default)]
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struct GamepadLobby {
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    gamepads: HashSet<Gamepad>,
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}
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fn connection_system(
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    mut lobby: ResMut<GamepadLobby>,
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    mut gamepad_event: EventReader<GamepadEvent>,
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) {
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    for event in gamepad_event.iter() {
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        match &event {
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            GamepadEvent(gamepad, GamepadEventType::Connected) => {
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                lobby.gamepads.insert(*gamepad);
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                println!("{:?} Connected", gamepad);
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            }
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            GamepadEvent(gamepad, GamepadEventType::Disconnected) => {
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                lobby.gamepads.remove(gamepad);
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                println!("{:?} Disconnected", gamepad);
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            }
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            _ => (),
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        }
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    }
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}
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fn gamepad_system(
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    lobby: Res<GamepadLobby>,
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    button_inputs: Res<Input<GamepadButton>>,
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    button_axes: Res<Axis<GamepadButton>>,
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    axes: Res<Axis<GamepadAxis>>,
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) {
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    for gamepad in lobby.gamepads.iter().cloned() {
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        if button_inputs.just_pressed(GamepadButton(gamepad, GamepadButtonType::South)) {
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            println!("{:?} just pressed South", gamepad);
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        } else if button_inputs.just_released(GamepadButton(gamepad, GamepadButtonType::South)) {
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            println!("{:?} just released South", gamepad);
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        }
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        let right_trigger = button_axes
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            .get(GamepadButton(gamepad, GamepadButtonType::RightTrigger2))
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            .unwrap();
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        if right_trigger.abs() > 0.01 {
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            println!("{:?} RightTrigger2 value is {}", gamepad, right_trigger);
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        }
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        let left_stick_x = axes
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            .get(GamepadAxis(gamepad, GamepadAxisType::LeftStickX))
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            .unwrap();
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        if left_stick_x.abs() > 0.01 {
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            println!("{:?} LeftStickX value is {}", gamepad, left_stick_x);
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        }
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    }
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}
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