94 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use bevy::prelude::*;
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/// This example illustrates how to create a button that changes color and text based on its interaction state.
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fn main() {
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    App::build()
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        .add_plugins(DefaultPlugins)
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        .init_resource::<ButtonMaterials>()
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        .add_startup_system(setup.system())
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        .add_system(button_system.system())
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        .run();
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}
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struct ButtonMaterials {
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    normal: Handle<ColorMaterial>,
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    hovered: Handle<ColorMaterial>,
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    pressed: Handle<ColorMaterial>,
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}
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impl FromResources for ButtonMaterials {
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    fn from_resources(resources: &Resources) -> Self {
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        let mut materials = resources.get_mut::<Assets<ColorMaterial>>().unwrap();
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        ButtonMaterials {
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            normal: materials.add(Color::rgb(0.15, 0.15, 0.15).into()),
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            hovered: materials.add(Color::rgb(0.25, 0.25, 0.25).into()),
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            pressed: materials.add(Color::rgb(0.35, 0.75, 0.35).into()),
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        }
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    }
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}
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fn button_system(
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    button_materials: Res<ButtonMaterials>,
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    mut interaction_query: Query<
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        (&Interaction, &mut Handle<ColorMaterial>, &Children),
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        (Mutated<Interaction>, With<Button>),
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    >,
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    mut text_query: Query<&mut Text>,
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) {
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    for (interaction, mut material, children) in interaction_query.iter_mut() {
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        let mut text = text_query.get_mut(children[0]).unwrap();
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        match *interaction {
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            Interaction::Clicked => {
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                text.sections[0].value = "Press".to_string();
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                *material = button_materials.pressed.clone();
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            }
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            Interaction::Hovered => {
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                text.sections[0].value = "Hover".to_string();
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                *material = button_materials.hovered.clone();
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            }
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            Interaction::None => {
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                text.sections[0].value = "Button".to_string();
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                *material = button_materials.normal.clone();
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            }
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        }
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    }
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}
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fn setup(
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    commands: &mut Commands,
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    asset_server: Res<AssetServer>,
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    button_materials: Res<ButtonMaterials>,
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) {
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    commands
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        // ui camera
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        .spawn(CameraUiBundle::default())
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        .spawn(ButtonBundle {
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            style: Style {
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                size: Size::new(Val::Px(150.0), Val::Px(65.0)),
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                // center button
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                margin: Rect::all(Val::Auto),
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                // horizontally center child text
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                justify_content: JustifyContent::Center,
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                // vertically center child text
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                align_items: AlignItems::Center,
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                ..Default::default()
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            },
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            material: button_materials.normal.clone(),
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            ..Default::default()
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        })
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        .with_children(|parent| {
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            parent.spawn(TextBundle {
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                text: Text::with_section(
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                    "Button",
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                    TextStyle {
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                        font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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                        font_size: 40.0,
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                        color: Color::rgb(0.9, 0.9, 0.9),
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                    },
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                    Default::default(),
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                ),
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                ..Default::default()
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            });
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        });
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}
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