bevy/crates/bevy_ui/src/render
ickshonpe 9bb27e97c5
Fix entity leak in extract_uinode_borders (#15626)
# Objective

Fix for another leak, this time when extracting outlines.
2024-10-03 18:15:32 +00:00
..
mod.rs Fix entity leak in extract_uinode_borders (#15626) 2024-10-03 18:15:32 +00:00
pipeline.rs Enable/disable UI anti-aliasing (#15170) 2024-09-16 23:06:23 +00:00
render_pass.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
ui_material_pipeline.rs The Cooler 'Retain Rendering World' (#15320) 2024-09-30 18:51:43 +00:00
ui_material.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
ui_texture_slice_pipeline.rs Update the UI texture slice pipeline to work with the retained render world changes (#15578) 2024-10-01 22:02:02 +00:00
ui_texture_slice.wgsl UI texture atlas slice shader (#14990) 2024-09-02 23:03:58 +00:00
ui_vertex_output.wgsl Include UI node size in the vertex inputs for UiMaterial. (#11722) 2024-02-06 16:15:09 +00:00
ui.wgsl use precomputed border values (#15163) 2024-09-26 23:10:35 +00:00