# Objective - Improve ergonomics / documentation of cascaded shadow maps - Allow for the customization of the nearest shadowing distance. - Fixes #7393 - Fixes #7362 ## Solution - Introduce `CascadeShadowConfigBuilder` - Tweak various example cascade settings for better quality. --- ## Changelog - Made examples look nicer under cascaded shadow maps. - Introduce `CascadeShadowConfigBuilder` to help with creating `CascadeShadowConfig` ## Migration Guide - Configure settings for cascaded shadow maps for directional lights using the newly introduced `CascadeShadowConfigBuilder`. Co-authored-by: Robert Swain <robert.swain@gmail.com> |
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| .. | ||
| bevymark.rs | ||
| many_animated_sprites.rs | ||
| many_buttons.rs | ||
| many_cubes.rs | ||
| many_foxes.rs | ||
| many_lights.rs | ||
| many_sprites.rs | ||
| README.md | ||
| transform_hierarchy.rs | ||
| warning_string.txt | ||
Stress tests
These examples are used to stress test Bevy's performance in various ways. These should be run with the "stress-test" profile to accurately represent performance in production, otherwise they will run in cargo's default "dev" profile which is very slow.
Example Command
cargo run --profile stress-test --example <EXAMPLE>