# Objective Bevy should expose all wgpu types needed for building rendering pipelines. Closes #2818 ## Solution Add wgpu's StencilOperation to bevy_render2::render_resource's export. |
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| .. | ||
| bevy_core_pipeline | ||
| bevy_gltf2 | ||
| bevy_pbr2 | ||
| bevy_render2 | ||
| bevy_sprite2 | ||