 21c1b6a1e8
			
		
	
	
		21c1b6a1e8
		
			
		
	
	
	
	
		
			
			# Objective Ensure the deny lint attributes added as a result of #17111 point to the tracking issue. ## Solution Change all existing instances of: ```rust #![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)] ``` to ```rust #![deny( clippy::allow_attributes, clippy::allow_attributes_without_reason, reason = "See #17111; To be removed once all crates are in-line with these attributes" )] ``` ## Testing N/A
		
			
				
	
	
		
			107 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| #![forbid(unsafe_code)]
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| #![deny(
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|     clippy::allow_attributes,
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|     clippy::allow_attributes_without_reason,
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|     reason = "See #17111; To be removed once all crates are in-line with these attributes"
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| )]
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| #![cfg_attr(
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|     any(docsrs, docsrs_dep),
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|     expect(
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|         internal_features,
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|         reason = "rustdoc_internals is needed for fake_variadic"
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|     )
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| )]
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| #![cfg_attr(any(docsrs, docsrs_dep), feature(rustdoc_internals))]
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| #![cfg_attr(docsrs, feature(doc_auto_cfg))]
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| #![doc(
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|     html_logo_url = "https://bevyengine.org/assets/icon.png",
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|     html_favicon_url = "https://bevyengine.org/assets/icon.png"
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| )]
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| #![no_std]
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| 
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| //! Provides math types and functionality for the Bevy game engine.
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| //!
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| //! The commonly used types are vectors like [`Vec2`] and [`Vec3`],
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| //! matrices like [`Mat2`], [`Mat3`] and [`Mat4`] and orientation representations
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| //! like [`Quat`].
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| 
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| #[cfg(feature = "std")]
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| extern crate std;
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| 
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| #[cfg(feature = "alloc")]
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| extern crate alloc;
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| 
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| mod affine3;
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| mod aspect_ratio;
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| pub mod bounding;
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| pub mod common_traits;
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| mod compass;
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| pub mod cubic_splines;
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| mod direction;
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| mod float_ord;
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| mod isometry;
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| pub mod ops;
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| pub mod primitives;
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| mod ray;
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| mod rects;
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| mod rotation2d;
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| 
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| #[cfg(feature = "curve")]
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| pub mod curve;
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| 
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| #[cfg(feature = "rand")]
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| pub mod sampling;
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| 
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| pub use affine3::*;
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| pub use aspect_ratio::AspectRatio;
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| pub use common_traits::*;
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| pub use compass::{CompassOctant, CompassQuadrant};
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| pub use direction::*;
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| pub use float_ord::*;
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| pub use isometry::{Isometry2d, Isometry3d};
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| pub use ops::FloatPow;
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| pub use ray::{Ray2d, Ray3d};
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| pub use rects::*;
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| pub use rotation2d::Rot2;
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| 
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| #[cfg(feature = "curve")]
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| pub use curve::Curve;
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| 
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| #[cfg(feature = "rand")]
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| pub use sampling::{FromRng, ShapeSample};
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| 
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| /// The math prelude.
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| ///
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| /// This includes the most common types in this crate, re-exported for your convenience.
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| pub mod prelude {
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|     #[doc(hidden)]
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|     pub use crate::{
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|         bvec2, bvec3, bvec3a, bvec4, bvec4a,
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|         cubic_splines::{CubicNurbsError, CubicSegment, RationalSegment},
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|         direction::{Dir2, Dir3, Dir3A},
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|         ivec2, ivec3, ivec4, mat2, mat3, mat3a, mat4, ops,
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|         primitives::*,
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|         quat, uvec2, uvec3, uvec4, vec2, vec3, vec3a, vec4, BVec2, BVec3, BVec3A, BVec4, BVec4A,
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|         EulerRot, FloatExt, IRect, IVec2, IVec3, IVec4, Isometry2d, Isometry3d, Mat2, Mat3, Mat3A,
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|         Mat4, Quat, Ray2d, Ray3d, Rect, Rot2, StableInterpolate, URect, UVec2, UVec3, UVec4, Vec2,
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|         Vec2Swizzles, Vec3, Vec3A, Vec3Swizzles, Vec4, Vec4Swizzles,
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|     };
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| 
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|     #[doc(hidden)]
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|     #[cfg(feature = "curve")]
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|     pub use crate::curve::*;
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| 
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|     #[doc(hidden)]
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|     #[cfg(feature = "rand")]
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|     pub use crate::sampling::{FromRng, ShapeSample};
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| 
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|     #[cfg(feature = "alloc")]
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|     #[doc(hidden)]
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|     pub use crate::cubic_splines::{
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|         CubicBSpline, CubicBezier, CubicCardinalSpline, CubicCurve, CubicGenerator, CubicHermite,
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|         CubicNurbs, CyclicCubicGenerator, RationalCurve, RationalGenerator,
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|     };
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| }
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| 
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| pub use glam::*;
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