
# Objective - make lights usable without bevy_render ## Solution - make a new crate for lights to live in ## Testing - 3d_scene, lighting, volumetric_fog, ssr, transmission, pcss, light_textures Note: no breaking changes because of re-exports, except for light textures, which were introduced this cycle so it doesn't matter anyways
45 lines
1.5 KiB
TOML
45 lines
1.5 KiB
TOML
[package]
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name = "bevy_light"
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version = "0.17.0-dev"
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edition = "2024"
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description = "Keeps the lights on at Bevy Engine"
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homepage = "https://bevy.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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keywords = ["bevy"]
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[dependencies]
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# bevy
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bevy_app = { path = "../bevy_app", version = "0.17.0-dev" }
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bevy_asset = { path = "../bevy_asset", version = "0.17.0-dev" }
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bevy_image = { path = "../bevy_image", version = "0.17.0-dev" }
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bevy_mesh = { path = "../bevy_mesh", version = "0.17.0-dev" }
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bevy_math = { path = "../bevy_math", version = "0.17.0-dev" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.17.0-dev" }
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bevy_camera = { path = "../bevy_camera", version = "0.17.0-dev" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.17.0-dev" }
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bevy_transform = { path = "../bevy_transform", version = "0.17.0-dev" }
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bevy_derive = { path = "../bevy_derive", version = "0.17.0-dev" }
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bevy_utils = { path = "../bevy_utils", version = "0.17.0-dev" }
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bevy_platform = { path = "../bevy_platform", version = "0.17.0-dev" }
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bevy_color = { path = "../bevy_color", version = "0.17.0-dev", features = [
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"serialize",
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] }
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# other
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serde = { version = "1", default-features = false, features = ["derive"] }
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tracing = { version = "0.1", default-features = false }
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[features]
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default = []
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experimental_pbr_pcss = []
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webgl = []
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webgpu = []
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[lints]
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workspace = true
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[package.metadata.docs.rs]
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rustdoc-args = ["-Zunstable-options", "--generate-link-to-definition"]
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all-features = true
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